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INCLUDEPATH += $$PWD
include("framegraph/framegraph.pri")
include("jobs/render-jobs.pri")
HEADERS += \
$$PWD/rendereraspect.h \
$$PWD/renderthread.h \
$$PWD/renderconfiguration.h \
$$PWD/renderdevice.h \
$$PWD/renderer.h \
$$PWD/rendermaterial.h \
$$PWD/rendermesh.h \
$$PWD/qgraphicscontext.h \
$$PWD/rendershader.h \
$$PWD/rendertechnique.h \
$$PWD/rendercamera.h \
$$PWD/quniformvalue.h \
$$PWD/rendernode.h \
$$PWD/renderscenebuilder.h \
$$PWD/rendertexture.h \
$$PWD/rendertextureprovider.h \
$$PWD/meshdatamanager.h \
$$PWD/drawstate.h \
$$PWD/states/blendstate.h \
$$PWD/genericstate.h \
$$PWD/qgraphicshelperinterface.h \
$$PWD/qgraphicshelpergl3.h \
$$PWD/qgraphicshelperes2.h \
$$PWD/qgraphicshelpergl2.h \
$$PWD/renderview.h \
$$PWD/rendercommand.h \
$$PWD/rendernodesmanager.h \
$$PWD/cameramanager.h \
$$PWD/renderqueues.h \
$$PWD/materialmanager.h \
$$PWD/meshmanager.h \
$$PWD/matrixmanager.h \
$$PWD/vaomanager.h \
$$PWD/shadermanager.h \
$$PWD/techniquemanager.h \
$$PWD/rendereffect.h \
$$PWD/effectmanager.h \
$$PWD/renderrenderpass.h \
$$PWD/renderpassmanager.h \
$$PWD/parameterpack.h \
$$PWD/texturemanager.h \
$$PWD/texturedatamanager.h
SOURCES += \
$$PWD/rendereraspect.cpp \
$$PWD/renderthread.cpp \
$$PWD/renderconfiguration.cpp \
$$PWD/renderdevice.cpp \
$$PWD/renderer.cpp \
$$PWD/rendermaterial.cpp \
$$PWD/rendermesh.cpp \
$$PWD/qgraphicscontext.cpp \
$$PWD/rendershader.cpp \
$$PWD/rendertechnique.cpp \
$$PWD/rendercamera.cpp \
$$PWD/quniformvalue.cpp \
$$PWD/rendernode.cpp \
$$PWD/renderscenebuilder.cpp \
$$PWD/rendertexture.cpp \
$$PWD/rendertextureprovider.cpp \
$$PWD/meshdatamanager.cpp \
$$PWD/drawstate.cpp \
$$PWD/states/blendstate.cpp \
$$PWD/qgraphicshelpergl3.cpp \
$$PWD/qgraphicshelperes2.cpp \
$$PWD/qgraphicshelpergl2.cpp \
$$PWD/renderview.cpp \
$$PWD/rendercommand.cpp \
$$PWD/rendernodesmanager.cpp \
$$PWD/cameramanager.cpp \
$$PWD/renderqueues.cpp \
$$PWD/materialmanager.cpp \
$$PWD/meshmanager.cpp \
$$PWD/matrixmanager.cpp \
$$PWD/vaomanager.cpp \
$$PWD/shadermanager.cpp \
$$PWD/techniquemanager.cpp \
$$PWD/rendereffect.cpp \
$$PWD/effectmanager.cpp \
$$PWD/renderrenderpass.cpp \
$$PWD/renderpassmanager.cpp \
$$PWD/parameterpack.cpp \
$$PWD/texturemanager.cpp \
$$PWD/texturedatamanager.cpp
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