summaryrefslogtreecommitdiffstats
path: root/src/render/backend/render-backend.pri
blob: 5182e28910e73b541b71232eb1f31f7a336f86a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
INCLUDEPATH += $$PWD

include("framegraph/framegraph.pri")
include("jobs/render-jobs.pri")

HEADERS += \
    $$PWD/rendereraspect.h \
    $$PWD/renderthread.h \
    $$PWD/renderconfiguration.h \
    $$PWD/renderdevice.h \
    $$PWD/renderer.h \
    $$PWD/rendermaterial.h \
    $$PWD/rendermesh.h \
    $$PWD/qgraphicscontext.h \
    $$PWD/rendershader.h \
    $$PWD/rendertechnique.h \
    $$PWD/rendercamera.h \
    $$PWD/quniformvalue.h \
    $$PWD/rendernode.h \
    $$PWD/renderscenebuilder.h \
    $$PWD/rendertexture.h \
    $$PWD/rendertextureprovider.h \
    $$PWD/meshdatamanager.h \
    $$PWD/drawstate.h \
    $$PWD/states/blendstate.h \
    $$PWD/genericstate.h \
    $$PWD/qgraphicshelperinterface.h \
    $$PWD/qgraphicshelpergl3.h \
    $$PWD/qgraphicshelperes2.h \
    $$PWD/qgraphicshelpergl2.h \
    $$PWD/renderview.h \
    $$PWD/rendercommand.h \
    $$PWD/rendernodesmanager.h \
    $$PWD/cameramanager.h \
    $$PWD/renderqueues.h \
    $$PWD/materialmanager.h \
    $$PWD/meshmanager.h \
    $$PWD/matrixmanager.h \
    $$PWD/vaomanager.h \
    $$PWD/shadermanager.h \
    $$PWD/techniquemanager.h \
    $$PWD/rendereffect.h \
    $$PWD/effectmanager.h \
    $$PWD/renderrenderpass.h \
    $$PWD/renderpassmanager.h \
    $$PWD/parameterpack.h \
    $$PWD/texturemanager.h \
    $$PWD/texturedatamanager.h \
    $$PWD/renderlayer.h

SOURCES += \
    $$PWD/rendereraspect.cpp \
    $$PWD/renderthread.cpp \
    $$PWD/renderconfiguration.cpp \
    $$PWD/renderdevice.cpp \
    $$PWD/renderer.cpp \
    $$PWD/rendermaterial.cpp \
    $$PWD/rendermesh.cpp \
    $$PWD/qgraphicscontext.cpp \
    $$PWD/rendershader.cpp \
    $$PWD/rendertechnique.cpp \
    $$PWD/rendercamera.cpp \
    $$PWD/quniformvalue.cpp \
    $$PWD/rendernode.cpp \
    $$PWD/renderscenebuilder.cpp \
    $$PWD/rendertexture.cpp \
    $$PWD/rendertextureprovider.cpp \
    $$PWD/meshdatamanager.cpp \
    $$PWD/drawstate.cpp \
    $$PWD/states/blendstate.cpp \
    $$PWD/qgraphicshelpergl3.cpp \
    $$PWD/qgraphicshelperes2.cpp \
    $$PWD/qgraphicshelpergl2.cpp \
    $$PWD/renderview.cpp \
    $$PWD/rendercommand.cpp \
    $$PWD/rendernodesmanager.cpp \
    $$PWD/cameramanager.cpp \
    $$PWD/renderqueues.cpp \
    $$PWD/materialmanager.cpp \
    $$PWD/meshmanager.cpp \
    $$PWD/matrixmanager.cpp \
    $$PWD/vaomanager.cpp \
    $$PWD/shadermanager.cpp \
    $$PWD/techniquemanager.cpp \
    $$PWD/rendereffect.cpp \
    $$PWD/effectmanager.cpp \
    $$PWD/renderrenderpass.cpp \
    $$PWD/renderpassmanager.cpp \
    $$PWD/parameterpack.cpp \
    $$PWD/texturemanager.cpp \
    $$PWD/texturedatamanager.cpp \
    $$PWD/renderlayer.cpp