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INCLUDEPATH += $$PWD
include("framegraph/framegraph.pri")
include("jobs/render-jobs.pri")
HEADERS += \
$$PWD/qrenderaspect.h \
$$PWD/qrenderaspect_p.h \
$$PWD/renderthread_p.h \
$$PWD/renderconfiguration_p.h \
$$PWD/renderer_p.h \
$$PWD/qgraphicscontext_p.h \
$$PWD/quniformvalue_p.h \
$$PWD/rendertexture_p.h \
$$PWD/states/blendstate_p.h \
$$PWD/genericstate_p.h \
$$PWD/qgraphicshelperinterface_p.h \
$$PWD/qgraphicshelpergl4_p.h \
$$PWD/qgraphicshelpergl3_p.h \
$$PWD/qgraphicshelpergl3_3_p.h \
$$PWD/qgraphicshelperes2_p.h \
$$PWD/qgraphicshelpergl2_p.h \
$$PWD/renderview_p.h \
$$PWD/rendercommand_p.h \
$$PWD/renderqueue_p.h \
$$PWD/parameterpack_p.h \
$$PWD/texturedatamanager_p.h \
$$PWD/rendertransform_p.h \
$$PWD/renderstate_p.h \
$$PWD/rendertarget_p.h \
$$PWD/renderattachment_p.h \
$$PWD/scenemanager_p.h \
$$PWD/attachmentpack_p.h \
$$PWD/shadervariables_p.h \
$$PWD/qgraphicsutils_p.h \
$$PWD/managers_p.h \
$$PWD/handle_types_p.h \
$$PWD/platformsurfacefilter_p.h \
$$PWD/shaderdata_p.h \
$$PWD/rendertextureimage_p.h \
$$PWD/vsyncframeadvanceservice_p.h \
$$PWD/buffer_p.h \
$$PWD/buffermanager_p.h \
$$PWD/geometryrenderermanager_p.h \
$$PWD/qraycastingservice.h \
$$PWD/qraycastingservice_p.h \
$$PWD/annotation_p.h \
$$PWD/attribute_p.h \
$$PWD/buffer_p.h \
$$PWD/cameralens_p.h \
$$PWD/effect_p.h \
$$PWD/entity_p.h \
$$PWD/geometry_p.h \
$$PWD/geometryrenderer_p.h \
$$PWD/layer_p.h \
$$PWD/material_p.h \
$$PWD/nodefunctor_p.h \
$$PWD/parameter_p.h \
$$PWD/parametermapping_p.h \
$$PWD/renderpass_p.h \
$$PWD/scene_p.h \
$$PWD/shaderdata_p.h \
$$PWD/shader_p.h \
$$PWD/technique_p.h
SOURCES += \
$$PWD/qrenderaspect.cpp \
$$PWD/renderthread.cpp \
$$PWD/renderconfiguration.cpp \
$$PWD/renderer.cpp \
$$PWD/qgraphicscontext.cpp \
$$PWD/quniformvalue.cpp \
$$PWD/rendertexture.cpp \
$$PWD/states/blendstate.cpp \
$$PWD/qgraphicshelpergl4.cpp \
$$PWD/qgraphicshelpergl3.cpp \
$$PWD/qgraphicshelpergl3_3.cpp \
$$PWD/qgraphicshelperes2.cpp \
$$PWD/qgraphicshelpergl2.cpp \
$$PWD/renderview.cpp \
$$PWD/rendercommand.cpp \
$$PWD/renderqueue.cpp \
$$PWD/parameterpack.cpp \
$$PWD/texturedatamanager.cpp \
$$PWD/rendertransform.cpp \
$$PWD/renderstate.cpp \
$$PWD/rendertarget.cpp \
$$PWD/renderattachment.cpp \
$$PWD/scenemanager.cpp \
$$PWD/attachmentpack.cpp \
$$PWD/platformsurfacefilter.cpp \
$$PWD/rendertextureimage.cpp \
$$PWD/buffermanager.cpp \
$$PWD/geometryrenderermanager.cpp \
$$PWD/qraycastingservice.cpp \
$$PWD/vsyncframeadvanceservice.cpp \
$$PWD/annotation.cpp \
$$PWD/attribute.cpp \
$$PWD/buffer.cpp \
$$PWD/cameralens.cpp \
$$PWD/effect.cpp \
$$PWD/entity.cpp \
$$PWD/geometry.cpp \
$$PWD/geometryrenderer.cpp \
$$PWD/layer.cpp \
$$PWD/material.cpp \
$$PWD/parameter.cpp \
$$PWD/parametermapping.cpp \
$$PWD/renderpass.cpp \
$$PWD/scene.cpp \
$$PWD/shaderdata.cpp \
$$PWD/shader.cpp \
$$PWD/technique.cpp
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