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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDER_RENDERBUFFER_H
#define QT3D_RENDER_RENDERBUFFER_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DRenderer/qbuffer.h>
#include <Qt3DRenderer/qbufferfunctor.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
class BufferManager;
class Q_AUTOTEST_EXPORT RenderBuffer : public QBackendNode
{
public:
RenderBuffer();
~RenderBuffer();
void cleanup();
void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
void setManager(BufferManager *manager);
void executeFunctor();
inline QBuffer::BufferType type() const { return m_type; }
inline QBuffer::UsageType usage() const { return m_usage; }
inline QByteArray data() const { return m_data; }
inline bool isDirty() const { return m_bufferDirty; }
inline QBufferFunctorPtr bufferFunctor() const { return m_functor; }
void unsetDirty();
private:
QBuffer::BufferType m_type;
QBuffer::UsageType m_usage;
QByteArray m_data;
bool m_bufferDirty;
QBufferFunctorPtr m_functor;
BufferManager *m_manager;
};
class RenderBufferFunctor : public QBackendNodeFunctor
{
public:
explicit RenderBufferFunctor(BufferManager *manager);
QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
private:
BufferManager *m_manager;
};
} // Render
} // Qt3D
QT_END_NAMESPACE
#endif // QT3D_RENDER_RENDERBUFFER_H
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