summaryrefslogtreecommitdiffstats
path: root/src/render/backend/renderentity_p.h
blob: 5b835468e1936509386f78db10c39cb86af7c2e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_RENDER_RENDERNODE_H
#define QT3D_RENDER_RENDERNODE_H

#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/handle_types_p.h>
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qhandle.h>
#include <QVector>

QT_BEGIN_NAMESPACE

class QMatrix4x4;

namespace Qt3D {

class QRenderAspect;
class Sphere;
class QNode;
class QEntity;
class QComponent;

namespace Render {

class Renderer;

class Q_AUTOTEST_EXPORT RenderEntity : public QBackendNode
{
public:
    RenderEntity();
    ~RenderEntity();
    void cleanup();

    void setParentHandle(HEntity parentHandle);
    void setRenderer(Renderer *renderer);
    void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
    void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;

    void dump() const;

    void  setHandle(HEntity handle);
    HEntity handle() const { return m_handle; }
    RenderEntity *parent() const;
    HEntity parentHandle() const { return m_parentHandle; }

    void appendChildHandle(HEntity childHandle);
    void removeChildHandle(HEntity childHandle);
    QVector<HEntity> childrenHandles() const { return m_childrenHandles; }
    QVector<RenderEntity *> children() const;

    QMatrix4x4 *worldTransform();
    const QMatrix4x4 *worldTransform() const;
    Sphere *localBoundingVolume() { return m_localBoundingVolume; }
    Sphere *worldBoundingVolume() { return m_worldBoundingVolume; }

    void addComponent(QComponent *component);
    void removeComponent(const QNodeId &nodeId);

    template<class Backend, uint INDEXBITS>
    QHandle<Backend, INDEXBITS> componentHandle() const
    {
        return QHandle<Backend, INDEXBITS>();
    }

    template<class Backend, uint INDEXBITS>
    QList<QHandle<Backend, INDEXBITS> > componentsHandle() const
    {
        return QList<QHandle<Backend, INDEXBITS> >();
    }

    template<class Backend>
    Backend *renderComponent() const
    {
        return Q_NULLPTR;
    }

    template<class Backend>
    QList<Backend *> renderComponents() const
    {
        return QList<Backend *>();
    }

    template<class Backend>
    QNodeId componentUuid() const
    {
        return QNodeId();
    }

    template<class Backend>
    QList<QNodeId> componentsUuid() const
    {
        return QList<QNodeId>();
    }

private:

    template<class Frontend, class Backend, class Manager>
    void createRenderComponentHelper(Frontend *frontend, Manager *manager)
    {
        // We index using the Frontend id
        if (!manager->contains(frontend->id())) {
            Backend *backend = manager->getOrCreateResource(frontend->id());
            backend->setRenderer(m_renderer);
            backend->setPeer(frontend);
        }
    }

    Renderer *m_renderer;
    HEntity m_handle;
    HEntity m_parentHandle;
    QVector<HEntity > m_childrenHandles;

    HMatrix m_worldTransform;
    Sphere *m_localBoundingVolume;
    Sphere *m_worldBoundingVolume;

    // Handles to Components
    QNodeId m_transformComponent;
    QNodeId m_meshComponent;
    QNodeId m_materialComponent;
    QNodeId m_cameraComponent;
    QList<QNodeId> m_layerComponents;
    QList<QNodeId> m_shaderDataComponents;

    QString m_objectName;
};

template<>
HMesh RenderEntity::componentHandle<RenderMesh>() const;

template<>
RenderMesh *RenderEntity::renderComponent<RenderMesh>() const;

template<>
HMaterial RenderEntity::componentHandle<RenderMaterial>() const;

template<>
RenderMaterial *RenderEntity::renderComponent<RenderMaterial>() const;

template<>
HCamera RenderEntity::componentHandle<RenderCameraLens>() const;

template<>
RenderCameraLens *RenderEntity::renderComponent<RenderCameraLens>() const;

template<>
HTransform RenderEntity::componentHandle<RenderTransform>() const;

template<>
RenderTransform *RenderEntity::renderComponent<RenderTransform>() const;

template<>
Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderTransform>() const;

template<>
Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderCameraLens>() const;

template<>
Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderMaterial>() const;

template<>
Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid<RenderMesh>() const;

template<>
QList<HLayer> RenderEntity::componentsHandle<RenderLayer>() const;

template<>
QList<RenderLayer *> RenderEntity::renderComponents<RenderLayer>() const;

template<>
Q_AUTOTEST_EXPORT QList<QNodeId> RenderEntity::componentsUuid<RenderLayer>() const;

template<>
QList<HShaderData> RenderEntity::componentsHandle<RenderShaderData>() const;

template<>
QList<RenderShaderData *> RenderEntity::renderComponents<RenderShaderData>() const;

template<>
Q_AUTOTEST_EXPORT QList<QNodeId> RenderEntity::componentsUuid<RenderShaderData>() const;

class RenderEntityFunctor : public QBackendNodeFunctor
{
public:
    explicit RenderEntityFunctor(Renderer *renderer);
    QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
    QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
    void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;

private:
    Renderer *m_renderer;
};

} // namespace Render
} // namespace Qt3D

QT_END_NAMESPACE

#endif // QT3D_RENDER_RENDERNODE_H