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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "rendermaterial_p.h"
#include "qgraphicscontext_p.h"
#include "rendertechnique_p.h"
#include "rendertextureprovider_p.h"
#include "rendereffect_p.h"
#include "qparameter.h"
#include "qtechnique.h"
#include "qmaterial.h"
#include "qeffect.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <QOpenGLShaderProgram>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
RenderMaterial::RenderMaterial()
: QBackendNode()
, m_textureProvider(Q_NULLPTR)
{
}
RenderMaterial::~RenderMaterial()
{
cleanup();
}
void RenderMaterial::cleanup()
{
m_parameterPack.clear();
}
void RenderMaterial::updateFromPeer(QNode *node)
{
QMaterial *mat = static_cast<QMaterial *>(node);
m_parameterPack.clear();
if (mat->effect() != Q_NULLPTR)
m_effectUuid = mat->effect()->uuid();
Q_FOREACH (QParameter *p, mat->parameters())
m_parameterPack.appendParameter(p->uuid());
}
void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
switch (e->type()) {
case NodeUpdated: {
// Check for effect change
break;
}
// Check for shader parameter
case NodeAdded: {
if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
m_parameterPack.appendParameter(propertyChange->value().value<QNodeId>());
else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
m_effectUuid = propertyChange->value().value<QNodeId>();
break;
}
case NodeRemoved: {
if (propertyChange->propertyName() == QByteArrayLiteral("parameter"))
m_parameterPack.removeParameter(propertyChange->value().value<QNodeId>());
else if (propertyChange->propertyName() == QByteArrayLiteral("effect"))
m_effectUuid = QNodeId();
break;
}
default:
break;
}
}
QList<QNodeId> RenderMaterial::parameters() const
{
return m_parameterPack.parameters();
}
QNodeId RenderMaterial::effect() const
{
return m_effectUuid;
}
} // namespace Render
} // namespace Qt3D
QT_END_NAMESPACE
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