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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDER_RENDERMESH_H
#define QT3D_RENDER_RENDERMESH_H
#include <Qt3DCore/qaxisalignedboundingbox.h>
#include <Qt3DRenderer/private/handle_types_p.h>
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
class QReadWriteLock;
namespace Qt3D {
class QAbstractMesh;
class QAbstractMeshFunctor;
class QRenderPass;
class QMeshData;
typedef QSharedPointer<QAbstractMeshFunctor> QAbstractMeshFunctorPtr;
namespace Render {
class MeshManager;
class MeshDataManager;
class RenderEntity;
class RenderMaterial;
class RenderTechnique;
class RenderMesh : public QBackendNode
{
public:
RenderMesh();
~RenderMesh();
void cleanup();
void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
HMeshData meshDataHandle() const;
QMeshData *meshData() const;
void setMeshData(HMeshData handle);
void setMeshDataManager(MeshDataManager *manager);
QAbstractMeshFunctorPtr meshFunctor() const { return m_functor; }
inline bool isEnabled() const { return m_enabled; }
private:
QAbstractMeshFunctorPtr m_functor;
bool m_meshDirty;
HMeshData m_meshDataHandle;
MeshDataManager *m_meshDataManager;
bool m_enabled;
void setMeshFunctor(QAbstractMeshFunctorPtr);
};
class RenderMeshCreatorFunctor : public QBackendNodeFunctor
{
public:
explicit RenderMeshCreatorFunctor(MeshManager *meshManager, MeshDataManager *meshDataManager);
QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
private:
MeshManager *m_meshManager;
MeshDataManager *m_meshDataManager;
};
} // Render
} // Qt3D
QT_END_NAMESPACE
#endif // QT3D_RENDER_RENDERMESH_H
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