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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDER_RENDERSCENE_P_H
#define QT3D_RENDER_RENDERSCENE_P_H
#include <QtGlobal>
#include <Qt3DCore/qbackendnode.h>
#include <QUrl>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QEntity;
namespace Render {
class SceneManager;
class RenderScene : public QBackendNode
{
public:
RenderScene();
void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
// QObserverInterface interface
void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
QUrl source() const;
void setSceneSubtree(QEntity *subTree);
void setSceneManager(SceneManager *manager);
private:
SceneManager *m_sceneManager;
QUrl m_source;
};
class RenderSceneFunctor : public QBackendNodeFunctor
{
public:
explicit RenderSceneFunctor(SceneManager *sceneManager);
QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
private:
SceneManager *m_sceneManager;
};
} // Render
} // Qt3D
QT_END_NAMESPACE
#endif // QT3D_RENDER_RENDERSCENE_P_H
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