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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include <Qt3DRender/private/rendertarget_p.h>
#include <Qt3DRender/qrendertarget.h>
#include <Qt3DRender/private/qrendertarget_p.h>
#include <Qt3DRender/qrendertargetoutput.h>
#include <Qt3DRender/private/managers_p.h>
#include <QVariant>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
RenderTarget::RenderTarget()
: BackendNode()
{
}
void RenderTarget::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
const QRenderTarget *node = qobject_cast<const QRenderTarget *>(frontEnd);
if (!node)
return;
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
auto outputIds = qIdsForNodes(node->outputs());
std::sort(std::begin(outputIds), std::end(outputIds));
if (m_renderOutputs != outputIds) {
m_renderOutputs = outputIds;
markDirty(AbstractRenderer::AllDirty);
}
}
void RenderTarget::cleanup()
{
m_renderOutputs.clear();
QBackendNode::setEnabled(false);
}
void RenderTarget::appendRenderOutput(QNodeId outputId)
{
if (!m_renderOutputs.contains(outputId))
m_renderOutputs.append(outputId);
}
void RenderTarget::removeRenderOutput(QNodeId outputId)
{
m_renderOutputs.removeOne(outputId);
}
QVector<Qt3DCore::QNodeId> RenderTarget::renderOutputs() const
{
return m_renderOutputs;
}
RenderTargetFunctor::RenderTargetFunctor(AbstractRenderer *renderer, RenderTargetManager *manager)
: m_renderer(renderer)
, m_renderTargetManager(manager)
{
}
QBackendNode *RenderTargetFunctor::create(const QNodeCreatedChangeBasePtr &change) const
{
RenderTarget *backend = m_renderTargetManager->getOrCreateResource(change->subjectId());
// Remove from the list of ids to destroy in case we were added to it
m_renderTargetManager->removeRenderTargetToCleanup(change->subjectId());
backend->setRenderer(m_renderer);
return backend;
}
QBackendNode *RenderTargetFunctor::get(QNodeId id) const
{
return m_renderTargetManager->lookupResource(id);
}
void RenderTargetFunctor::destroy(QNodeId id) const
{
// We add ourselves to the dirty list to tell the renderer that this rendertarget has been destroyed
m_renderTargetManager->addRenderTargetIdToCleanup(id);
m_renderTargetManager->releaseResource(id);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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