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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "rendertextureimage_p.h"
#include <Qt3DCore/qscenepropertychange.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

namespace Render {

RenderTextureImage::RenderTextureImage()
    : QBackendNode()
    , m_layer(0)
    , m_mipmapLevel(0)
    , m_face(QAbstractTextureProvider::CubeMapPositiveX)
    , m_isDirty(true)
{
}

void RenderTextureImage::cleanup()
{
    m_layer = 0;
    m_mipmapLevel = 0;
    m_isDirty = true;
    m_face = QAbstractTextureProvider::CubeMapPositiveX;
    m_functor.reset();
}

void RenderTextureImage::updateFromPeer(QNode *peer)
{
    QAbstractTextureImage *textureImage = static_cast<QAbstractTextureImage *>(peer);
    m_layer = textureImage->layer();
    m_mipmapLevel = textureImage->mipmapLevel();
    m_face = textureImage->cubeMapFace();
    m_functor = textureImage->dataFunctor();
}

void RenderTextureImage::sceneChangeEvent(const QSceneChangePtr &e)
{
    QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);

    if (e->type() == NodeUpdated) {
        if (propertyChange->propertyName() == QByteArrayLiteral("layer")) {
            m_layer = propertyChange->value().toInt();
            m_isDirty = true;
        } else if (propertyChange->propertyName() == QByteArrayLiteral("mipmapLevel")) {
            m_mipmapLevel = propertyChange->value().toInt();
            m_isDirty = true;
        } else if (propertyChange->propertyName() == QByteArrayLiteral("cubeMapFace")) {
            m_face = static_cast<QAbstractTextureProvider::CubeMapFace>(propertyChange->value().toInt());
            m_isDirty = true;
        } else if (propertyChange->propertyName() == QByteArrayLiteral("dataFunctor")) {
            m_functor = propertyChange->value().value<QTextureDataFunctorPtr>();
            m_isDirty = true;
        }
    }
}

} // Render

} // Qt3D

QT_END_NAMESPACE