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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_QGOOCHMATERIAL_H
#define QT3DRENDER_RENDER_QGOOCHMATERIAL_H
#include <Qt3DRenderer/qmaterial.h>
#include <QColor>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QGoochMaterialPrivate;
class QGoochMaterial : public QMaterial
{
Q_OBJECT
Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
Q_PROPERTY(QColor cool READ cool WRITE setCool NOTIFY coolChanged)
Q_PROPERTY(QColor warm READ warm WRITE setWarm NOTIFY warmChanged)
Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
Q_PROPERTY(float beta READ beta WRITE setBeta NOTIFY betaChanged)
Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
public:
explicit QGoochMaterial(Qt3D::QNode *parent = 0);
QColor diffuse() const;
QColor specular() const;
QColor cool() const;
QColor warm() const;
float alpha() const;
float beta() const;
float shininess() const;
public Q_SLOTS:
void setDiffuse(const QColor &diffuse);
void setSpecular(const QColor &specular);
void setCool(const QColor &cool);
void setWarm(const QColor &warm);
void setAlpha(float alpha);
void setBeta(float beta);
void setShininess(float shininess);
Q_SIGNALS:
void diffuseChanged();
void specularChanged();
void coolChanged();
void warmChanged();
void alphaChanged();
void betaChanged();
void shininessChanged();
protected:
QGoochMaterial(QGoochMaterialPrivate &dd, Qt3D::QNode *parent = 0);
private:
Q_DECLARE_PRIVATE(QGoochMaterial)
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QGOOCHMATERIAL_H
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