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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_QSKYBOXENTITY_P_H
#define QT3DRENDER_RENDER_QSKYBOXENTITY_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qentity_p.h>
#include <QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QTransform;
}
namespace Qt3DRender {
class QAnnotation;
class QTextureCubeMap;
class QShaderProgram;
class QSkyboxEntity;
class QTextureImage;
class QCuboidMesh;
class QRenderPass;
class QTechnique;
class QParameter;
class QMaterial;
class QEffect;
class QSkyboxEntityPrivate : public Qt3DCore::QEntityPrivate
{
QSkyboxEntityPrivate();
void init();
void reloadTexture();
Q_DECLARE_PUBLIC(QSkyboxEntity)
QEffect *m_effect;
QMaterial *m_material;
QTextureCubeMap *m_skyboxTexture;
QShaderProgram *m_gl3Shader;
QShaderProgram *m_gl2es2Shader;
QTechnique *m_gl2Technique;
QTechnique *m_es2Technique;
QTechnique *m_gl3Technique;
QAnnotation *m_annotation;
QRenderPass *m_gl2RenderPass;
QRenderPass *m_es2RenderPass;
QRenderPass *m_gl3RenderPass;
QCuboidMesh *m_mesh;
Qt3DCore::QTransform *m_transform;
QParameter *m_textureParameter;
QTextureImage *m_posXImage;
QTextureImage *m_posYImage;
QTextureImage *m_posZImage;
QTextureImage *m_negXImage;
QTextureImage *m_negYImage;
QTextureImage *m_negZImage;
QString m_extension;
QString m_baseName;
QVector3D m_position;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QSKYBOXENTITY_P_H
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