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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "cameraselectornode_p.h"
#include <Qt3DRender/private/qcameraselector_p.h>
#include <Qt3DRender/private/abstractrenderer_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/private/renderlogging_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
CameraSelector::CameraSelector()
: FrameGraphNode(FrameGraphNode::CameraSelector)
{
}
void CameraSelector::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
const QCameraSelector *node = qobject_cast<const QCameraSelector *>(frontEnd);
if (!node)
return;
FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
const QNodeId cameraId = qIdForNode(node->camera());
if (m_cameraUuid != cameraId) {
m_cameraUuid = cameraId;
markDirty(AbstractRenderer::FrameGraphDirty);
}
}
QNodeId CameraSelector::cameraUuid() const
{
return m_cameraUuid;
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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