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INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/cameraselectornode_p.h \
$$PWD/clearbuffer_p.h \
$$PWD/framegraphnode_p.h \
$$PWD/framegraphsubtreeselector_p.h \
$$PWD/framegraphvisitor_p.h \
$$PWD/layerfilternode_p.h \
$$PWD/nodraw_p.h \
$$PWD/qcameraselector.h \
$$PWD/qcameraselector_p.h \
$$PWD/qclearbuffer.h \
$$PWD/qclearbuffer_p.h \
$$PWD/qframegraph.h \
$$PWD/qframegraph_p.h \
$$PWD/qframegraphnode.h \
$$PWD/qframegraphnode_p.h \
$$PWD/qframegraphselector.h \
$$PWD/qframegraphselector_p.h \
$$PWD/qlayerfilter.h \
$$PWD/qlayerfilter_p.h \
$$PWD/qnodraw.h \
$$PWD/qrenderpassfilter.h \
$$PWD/qrenderpassfilter_p.h \
$$PWD/qrendertargetselector.h \
$$PWD/qrendertargetselector_p.h \
$$PWD/qsortcriterion.h \
$$PWD/qsortcriterion_p.h \
$$PWD/qsortmethod.h \
$$PWD/qsortmethod_p.h \
$$PWD/qstateset.h \
$$PWD/qstateset_p.h \
$$PWD/qtechniquefilter.h \
$$PWD/qtechniquefilter_p.h \
$$PWD/qviewport.h \
$$PWD/qviewport_p.h \
$$PWD/renderpassfilternode_p.h \
$$PWD/rendertargetselectornode_p.h \
$$PWD/sortcriterion_p.h \
$$PWD/sortmethod_p.h \
$$PWD/statesetnode_p.h \
$$PWD/techniquefilternode_p.h \
$$PWD/viewportnode_p.h \
$$PWD/qfrustumculling.h \
$$PWD/frustumculling_p.h \
$$PWD/qlighting.h \
$$PWD/qlighting_p.h \
$$PWD/lighting_p.h \
$$PWD/qdispatchcompute.h \
$$PWD/dispatchcompute_p.h \
$$PWD/qrendersurfaceselector.h \
$$PWD/qrendersurfaceselector_p.h
SOURCES += \
$$PWD/cameraselectornode.cpp \
$$PWD/clearbuffer.cpp \
$$PWD/framegraphnode.cpp \
$$PWD/framegraphsubtreeselector.cpp \
$$PWD/framegraphvisitor.cpp \
$$PWD/layerfilternode.cpp \
$$PWD/nodraw.cpp \
$$PWD/qcameraselector.cpp \
$$PWD/qclearbuffer.cpp \
$$PWD/qframegraph.cpp \
$$PWD/qframegraphnode.cpp \
$$PWD/qframegraphselector.cpp \
$$PWD/qlayerfilter.cpp \
$$PWD/qnodraw.cpp \
$$PWD/qrenderpassfilter.cpp \
$$PWD/qrendertargetselector.cpp \
$$PWD/qsortcriterion.cpp \
$$PWD/qsortmethod.cpp \
$$PWD/qstateset.cpp \
$$PWD/qtechniquefilter.cpp \
$$PWD/qviewport.cpp \
$$PWD/renderpassfilternode.cpp \
$$PWD/rendertargetselectornode.cpp \
$$PWD/sortcriterion.cpp \
$$PWD/sortmethod.cpp \
$$PWD/statesetnode.cpp \
$$PWD/techniquefilternode.cpp \
$$PWD/viewportnode.cpp \
$$PWD/qfrustumculling.cpp \
$$PWD/frustumculling.cpp \
$$PWD/qlighting.cpp \
$$PWD/lighting.cpp \
$$PWD/qdispatchcompute.cpp \
$$PWD/dispatchcompute.cpp \
$$PWD/qrendersurfaceselector.cpp
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