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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qcameraselector.h"
#include "qcameraselector_p.h"
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qentity_p.h>
#include <Qt3DCore/qscenepropertychange.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DRender::QCameraSelector
    \inmodule Qt3DRender
*/

/*! \internal */
QCameraSelector::QCameraSelector(QCameraSelectorPrivate &dd, QNode *parent)
    : QFrameGraphNode(dd, parent)
{
}

/*!
    \class Qt3DRender::QCameraSelectorPrivate
    \internal
*/
QCameraSelectorPrivate::QCameraSelectorPrivate()
    : QFrameGraphNodePrivate()
    , m_camera(Q_NULLPTR)
{}

void QCameraSelector::copy(const QNode *ref)
{
    QFrameGraphNode::copy(ref);
    const QCameraSelector *other = static_cast<const QCameraSelector*>(ref);

    if (other->d_func()->m_camera)
        setCamera(qobject_cast<Qt3DCore::QEntity *>(QNode::clone(other->d_func()->m_camera)));
}

QCameraSelector::QCameraSelector(Qt3DCore::QNode *parent)
    :   QFrameGraphNode(*new QCameraSelectorPrivate, parent)
{}

QCameraSelector::~QCameraSelector()
{
    QNode::cleanup();
}

/*!
    \property Qt3DRender::QCameraSelector::camera
*/
void QCameraSelector::setCamera(Qt3DCore::QEntity *camera)
{
    Q_D(QCameraSelector);
    if (d->m_camera != camera) {
        d->m_camera = camera;

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, it gets destroyed as well
        if (camera && !camera->parent())
            camera->setParent(this);
        emit cameraChanged(camera);
    }
}

Qt3DCore::QEntity *QCameraSelector::camera() const
{
    Q_D(const QCameraSelector);
    return d->m_camera;
}

} // namespace Qt3DRender

QT_END_NAMESPACE