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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsortmethod.h"
#include "qsortmethod_p.h"
#include "qsortcriterion_p.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DRender/qsortcriterion.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
/*!
\class Qt3DRender::QSortMethodPrivate
\internal
*/
QSortMethodPrivate::QSortMethodPrivate()
: QFrameGraphNodePrivate()
{
}
void QSortMethod::copy(const QNode *ref)
{
QFrameGraphNode::copy(ref);
const QSortMethod *other = static_cast<const QSortMethod*>(ref);
Q_FOREACH (QSortCriterion *c, other->d_func()->m_criteria)
addCriterion(qobject_cast<QSortCriterion *>(QNode::clone(c)));
}
QSortMethod::QSortMethod(QNode *parent)
: QFrameGraphNode(*new QSortMethodPrivate, parent)
{
}
QSortMethod::~QSortMethod()
{
QNode::cleanup();
}
/*! \internal */
QSortMethod::QSortMethod(QSortMethodPrivate &dd, QNode *parent)
: QFrameGraphNode(dd, parent)
{
}
void QSortMethod::addCriterion(QSortCriterion *criterion)
{
Q_D(QSortMethod);
if (!d->m_criteria.contains(criterion)) {
d->m_criteria.append(criterion);
if (!criterion->parent())
criterion->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
propertyChange->setPropertyName("sortCriterion");
propertyChange->setValue(QVariant::fromValue(criterion->id()));
d->notifyObservers(propertyChange);
}
}
}
void QSortMethod::removeCriterion(QSortCriterion *criterion)
{
Q_D(QSortMethod);
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
propertyChange->setPropertyName("sortCriterion");
propertyChange->setValue(QVariant::fromValue(criterion->id()));
d->notifyObservers(propertyChange);
}
d->m_criteria.removeOne(criterion);
}
QList<QSortCriterion *> QSortMethod::criteria() const
{
Q_D(const QSortMethod);
return d->m_criteria;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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