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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qgeometry.h"
#include "qgeometry_p.h"
#include <private/qnode_p.h>
#include <Qt3DCore/qabstractattribute.h>
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
QGeometry::QGeometry(QNode *parent)
: QNode(*new QGeometryPrivate(), parent)
{
}
QGeometry::QGeometry(QGeometryPrivate &dd, QNode *parent)
: QNode(dd, parent)
{
}
QGeometry::~QGeometry()
{
QNode::cleanup();
}
void QGeometry::addAttribute(QAbstractAttribute *attribute)
{
Q_D(QGeometry);
if (!d->m_attributes.contains(attribute)) {
d->m_attributes.append(attribute);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (!attribute->parent())
attribute->setParent(this);
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id()));
change->setPropertyName("attribute");
change->setValue(QVariant::fromValue(attribute->id()));
d->notifyObservers(change);
}
}
}
void QGeometry::removeAttribute(QAbstractAttribute *attribute)
{
Q_D(QGeometry);
if (d->m_changeArbiter != Q_NULLPTR) {
QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id()));
change->setPropertyName("attribute");
change->setValue(QVariant::fromValue(attribute->id()));
d->notifyObservers(change);
}
d->m_attributes.removeOne(attribute);
}
void QGeometry::setVerticesPerPatch(int verticesPerPatch)
{
Q_D(QGeometry);
if (d->m_verticesPerPatch != verticesPerPatch) {
d->m_verticesPerPatch = verticesPerPatch;
emit verticesPerPatchChanged();
}
}
int QGeometry::verticesPerPatch() const
{
Q_D(const QGeometry);
return d->m_verticesPerPatch;
}
QAttributeList QGeometry::attributes() const
{
Q_D(const QGeometry);
return d->m_attributes;
}
void QGeometry::copy(const QNode *ref)
{
QNode::copy(ref);
const QGeometry *geometry = static_cast<const QGeometry *>(ref);
d_func()->m_verticesPerPatch = geometry->d_func()->m_verticesPerPatch;
Q_FOREACH (QAbstractAttribute *attribute, geometry->d_func()->m_attributes)
d_func()->m_attributes.append(qobject_cast<QAbstractAttribute *>(QNode::clone(attribute)));
}
} // Qt3D
QT_END_NAMESPACE
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