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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmaterial.h"
#include <texture.h>
#include <Qt3DCore/qabstracteffect.h>
#include "renderlogging.h"
#include "parameter.h"
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QMaterialPrivate
{
public:
QMaterialPrivate(QMaterial *qq)
: q_ptr(qq)
{}
QList<Parameter *> m_parameters;
TextureDict m_textures;
Q_DECLARE_PUBLIC(QMaterial)
QMaterial *q_ptr;
};
QMaterial::QMaterial(Node *parent)
: QAbstractMaterial(parent)
, d_ptr(new QMaterialPrivate(this))
{
}
void QMaterial::setEffect(QAbstractEffect *effect)
{
if (effect == QAbstractMaterial::effect())
return ;
QAbstractMaterial::setEffect(effect);
QScenePropertyChangePtr change(new QScenePropertyChange(ComponentUpdated, this));
change->m_propertyName = QByteArrayLiteral("effect");
change->m_value = QVariant::fromValue(QAbstractMaterial::effect());
notifyObservers(change);
}
void QMaterial::addParameter(Parameter *parameter)
{
Q_D(QMaterial);
if (!d->m_parameters.contains(parameter)) {
d->m_parameters.append(parameter);
QScenePropertyChangePtr change(new QScenePropertyChange(ComponentAdded, this));
change->m_propertyName = QByteArrayLiteral("parameter");
change->m_value = QVariant::fromValue(parameter);
notifyObservers(change);
}
}
void QMaterial::removeParameter(Parameter *parameter)
{
Q_D(QMaterial);
d->m_parameters.removeOne(parameter);
QScenePropertyChangePtr change(new QScenePropertyChange(ComponentRemoved, this));
change->m_propertyName = QByteArrayLiteral("parameter");
change->m_value = QVariant::fromValue(parameter);
notifyObservers(change);
}
QList<Parameter *> QMaterial::parameters() const
{
Q_D(const QMaterial);
return d->m_parameters;
}
TextureDict QMaterial::textureValues() const
{
Q_D(const QMaterial);
return d->m_textures;
}
// TO DO: Check if this is really needed
void QMaterial::setTextureParameter(QString name, Texture *tex)
{
Q_D(QMaterial);
d->m_textures[name] = tex;
}
} // namespace Qt3D
QT_END_NAMESPACE
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