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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qshaderdata.h"
#include "qshaderdata_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QShaderDataPrivate
\internal
*/
QShaderDataPrivate::QShaderDataPrivate()
: QComponentPrivate()
, m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader()))
{
}
/*!
\class Qt3DRender::QShaderDataPrivate
\internal
*/
QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader)
: QComponentPrivate()
, m_propertyReader(reader)
{
}
/*!
* \class Qt3DRender::QShaderData
* \inmodule Qt3DRenderer
*
* \brief Provides a way of specifying values of a Uniform Block or a shader
* structure.
*
* \note When subclassing and adding properties to Qt3DRender::QShaderData, please note
* that if you need to nest an inner Qt3DRender::QShaderData, the data type of the
* property should be Qt3DRender::QShaderData* instead of the name of your subclass.
*
* \since 5.5
*/
QShaderData::QShaderData(QNode *parent)
: QComponent(*new QShaderDataPrivate, parent)
{
}
QShaderData::~QShaderData()
{
QNode::cleanup();
}
PropertyReaderInterfacePtr QShaderData::propertyReader() const
{
Q_D(const QShaderData);
return d->m_propertyReader;
}
/*! \internal */
QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent)
: QComponent(dd, parent)
{
}
void QShaderData::copy(const QNode *ref)
{
QNode::copy(ref);
const QShaderData *shaderData = static_cast<const QShaderData *>(ref);
// We need to copy the properties
// At the moment we assume that the properties are copyable
// this may change in a later refactoring
const QMetaObject *metaObject = shaderData->metaObject();
const int propertyOffset = QShaderData::staticMetaObject.propertyOffset();
const int propertyCount = metaObject->propertyCount();
// Copy properties of shaderData
for (int i = propertyOffset; i < propertyCount; ++i) {
const QMetaProperty property = metaObject->property(i);
setProperty(property.name(), propertyReader()->readProperty(shaderData->property(property.name())));
}
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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