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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_QWINDOW_P_H
#define QT3D_QWINDOW_P_H

#include <QtGui/private/qwindow_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

class QWindow;
class QEntity;
class QFrameGraph;
class QAspectEngine;
class QRenderAspect;
class QCamera;

class QWindowPrivate : public ::QWindowPrivate
{
public:
    QWindowPrivate();

    Q_DECLARE_PUBLIC(QWindow)
    QEntity *m_root;
    QEntity *   m_userRoot;
    QCamera *m_defaultCamera;
    QFrameGraph *m_frameGraph;
    QScopedPointer<QAspectEngine> m_engine;
    QRenderAspect *m_renderAspect;
};

} // Qt3D

QT_END_NAMESPACE


#endif // QT3D_QWINDOW_P_H