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INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/material.h \
$$PWD/qmesh.h \
$$PWD/renderpass.h \
$$PWD/renderpassfilter.h \
$$PWD/shaderprogram.h \
$$PWD/technique.h \
$$PWD/techniquefilter.h \
$$PWD/tag.h \
$$PWD/qabstractshapemesh.h \
$$PWD/qitemmodelbuffer.h \
$$PWD/texture.h \
$$PWD/sphere.h \
$$PWD/qabstractscene.h \
$$PWD/framegraph.h \
$$PWD/framegraphitem.h \
$$PWD/rendertargetselector.h \
$$PWD/framegraphitem_p.h \
$$PWD/viewport.h \
$$PWD/cameraselector.h \
$$PWD/effect.h \
$$PWD/scene.h \
$$PWD/techniquecriterion.h \
$$PWD/renderpasscriterion.h \
$$PWD/parameter.h \
$$PWD/framegraph_p.h \
$$PWD/parametermapper.h \
$$PWD/qtorusmesh.h \
$$PWD/qspheremesh.h \
$$PWD/qabstractshapemesh_p.h \
$$PWD/qmesh_p.h \
$$PWD/qabstractlight.h \
$$PWD/qpointlight.h \
$$PWD/qspotlight.h \
$$PWD/qdirectionallight.h \
$$PWD/qabstractlight_p.h \
$$PWD/qspotlight_p.h \
$$PWD/qdirectionallight_p.h \
$$PWD/qpointlight_p.h
SOURCES += \
$$PWD/material.cpp \
$$PWD/qmesh.cpp \
$$PWD/renderpass.cpp \
$$PWD/shaderprogram.cpp \
$$PWD/technique.cpp \
$$PWD/qabstractshapemesh.cpp \
$$PWD/qitemmodelbuffer.cpp \
$$PWD/texture.cpp \
$$PWD/sphere.cpp \
$$PWD/qabstractscene.cpp \
$$PWD/framegraph.cpp \
$$PWD/framegraphitem.cpp \
$$PWD/effect.cpp \
$$PWD/scene.cpp \
$$PWD/techniquecriterion.cpp \
$$PWD/renderpasscriterion.cpp \
$$PWD/parameter.cpp \
$$PWD/parametermapper.cpp \
$$PWD/qtorusmesh.cpp \
$$PWD/qspheremesh.cpp \
$$PWD/qabstractlight.cpp \
$$PWD/qpointlight.cpp \
$$PWD/qspotlight.cpp \
$$PWD/qdirectionallight.cpp
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