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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_RENDERATTRIBUTE_H
#define QT3DRENDER_RENDER_RENDERATTRIBUTE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qattribute.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Q_3DRENDERSHARED_PRIVATE_EXPORT Attribute : public BackendNode
{
public:
Attribute();
~Attribute();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
inline Qt3DCore::QNodeId bufferId() const { return m_bufferId; }
inline QString name() const { return m_name; }
inline int nameId() const { return m_nameId; }
inline QAttribute::VertexBaseType vertexBaseType() const { return m_vertexBaseType; }
inline uint vertexSize() const { return m_vertexSize; }
inline uint count() const { return m_count; }
inline uint byteStride() const { return m_byteStride; }
inline uint byteOffset() const { return m_byteOffset; }
inline uint divisor() const { return m_divisor; }
inline QAttribute::AttributeType attributeType() const { return m_attributeType; }
inline bool isDirty() const { return m_attributeDirty; }
void unsetDirty();
private:
Qt3DCore::QNodeId m_bufferId;
QString m_name;
int m_nameId;
QAttribute::VertexBaseType m_vertexBaseType;
uint m_vertexSize;
uint m_count;
uint m_byteStride;
uint m_byteOffset;
uint m_divisor;
QAttribute::AttributeType m_attributeType;
bool m_attributeDirty;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RENDERATTRIBUTE_H
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