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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_BUFFER_H
#define QT3DRENDER_RENDER_BUFFER_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/qbackendnode.h>
#include <Qt3DRender/qbuffer.h>
#include <Qt3DRender/qbufferfunctor.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

class BufferManager;

class Q_AUTOTEST_EXPORT Buffer : public Qt3DCore::QBackendNode
{
public:
    Buffer();
    ~Buffer();
    void cleanup();

    void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;

    void setManager(BufferManager *manager);
    void executeFunctor();

    inline QBuffer::BufferType type() const { return m_type; }
    inline QBuffer::UsageType usage() const { return m_usage; }
    inline QByteArray data() const { return m_data; }
    inline bool isDirty() const { return m_bufferDirty; }
    inline QBufferFunctorPtr bufferFunctor() const { return m_functor; }
    inline bool isSync() const { return m_sync; }
    void unsetDirty();

private:
    QBuffer::BufferType m_type;
    QBuffer::UsageType m_usage;
    QByteArray m_data;
    bool m_bufferDirty;
    bool m_sync;
    QBufferFunctorPtr m_functor;
    BufferManager *m_manager;
};

class BufferFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
    explicit BufferFunctor(BufferManager *manager);
    Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
    Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
    void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
    BufferManager *m_manager;
};

} // namespace Render

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_BUFFER_H