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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_QATTRIBUTE_H
#define QT3DRENDER_QATTRIBUTE_H

#include <Qt3DCore/qabstractattribute.h>
#include <Qt3DRender/qt3drender_global.h>
#include <QtCore/QSharedPointer>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QAttributePrivate;
class QBuffer;

class QT3DRENDERSHARED_EXPORT QAttribute : public Qt3DCore::QAbstractAttribute
{
    Q_OBJECT

public:
    explicit QAttribute(Qt3DCore::QNode *parent = 0);
    QAttribute(QBuffer *buf, DataType type, uint dataSize, int count, int offset=0, int stride = 0);
    QAttribute(QBuffer *buf, const QString &name, DataType type, uint dataSize, int count, int offset=0, int stride = 0);
    ~QAttribute();

    QVector<QVector4D> asVector4D() const Q_DECL_OVERRIDE;
    QVector<QVector3D> asVector3D() const Q_DECL_OVERRIDE;
    QVector<QVector2D> asVector2D() const Q_DECL_OVERRIDE;

    void dump(int count) Q_DECL_OVERRIDE;

    QBuffer *buffer() const;

    Q_INVOKABLE static QString defaultPositionAttributeName();
    Q_INVOKABLE static QString defaultNormalAttributeName();
    Q_INVOKABLE static QString defaultColorAttributeName();
    Q_INVOKABLE static QString defaultTextureCoordinateAttributeName();
    Q_INVOKABLE static QString defaultTangentAttributeName();

protected:
    void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;

private:
    QT3D_CLONEABLE(QAttribute)
    Q_DECLARE_PRIVATE(QAttribute)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QATTRIBUTE_H