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path: root/src/render/geometry/qgeometryrenderer.cpp
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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qgeometryrenderer.h"
#include "qgeometryrenderer_p.h"

#include <private/qcomponent_p.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {

QGeometryRendererPrivate::QGeometryRendererPrivate()
    : QComponentPrivate()
    , m_instanceCount(1)
    , m_vertexCount(0)
    , m_indexOffset(0)
    , m_firstInstance(0)
    , m_firstVertex(0)
    , m_indexBufferByteOffset(0)
    , m_restartIndexValue(-1)
    , m_verticesPerPatch(0)
    , m_primitiveRestart(false)
    , m_geometry(nullptr)
    , m_primitiveType(QGeometryRenderer::Triangles)
{
}

QGeometryRendererPrivate::~QGeometryRendererPrivate()
{
}

/*!
    \qmltype GeometryRenderer
    \instantiates Qt3DRender::QGeometryRenderer
    \inqmlmodule Qt3D.Render
    \inherits Component3D
    \since 5.7
    \brief Encapsulates geometry rendering.

    A GeometryRenderer holds all the information necessary to draw
    a Geometry. A Geometry holds the coordinates of the geometry data -
    GeometryRenderer specifies how to interpret that data.
 */

/*!
    \class Qt3DRender::QGeometryRenderer
    \inmodule Qt3DRender
    \since 5.7
    \brief Encapsulates geometry rendering.

    A Qt3DRender::QGeometryRenderer holds all the information necessary to draw
    a Qt3DRender::QGeometry. A QGeometry holds the coordinates of the geometry data -
    QGeometryRenderer specifies how to interpret that data.
 */


/*!
    \enum QGeometryRenderer::PrimitiveType

    The type of the primitive.

    \value Points   List of points
    \value Lines    List of lines
    \value LineLoop Connected group of lines connected at ends forming a loop
    \value LineStrip Connected group of lines
    \value Triangles List of triangles
    \value TriangleStrip List of connected triangles
    \value TriangleFan List of connected triagles where all triangles share the first vertex
    \value LinesAdjacency Allows geometry shader to access adjacent lines in a line list
    \value TrianglesAdjacency Allows geometry shader to access adjacent triangles in a triangle list
    \value LineStripAdjacency Allows geometry shader to access adjacent lines in a line strip
    \value TriangleStripAdjacency Allows geometry shader to access adjacent triangles in a triangle strip
    \value Patches Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices
 */

/*!
    \qmlproperty int GeometryRenderer::instanceCount

    Holds the instance count.
 */

/*!
    \qmlproperty int GeometryRenderer::vertexCount

    Holds the vertex count.
 */

/*!
    \qmlproperty int GeometryRenderer::indexOffset

    Holds the base vertex.
 */

/*!
    \qmlproperty int GeometryRenderer::firstInstance

    Holds the base instance.
 */

/*!
    \qmlproperty int GeometryRenderer::firstVertex

    Holds the first vertex.
 */

/*!
    \qmlproperty int GeometryRenderer::indexBufferByteOffset

    Holds the byte offset into the index buffer.
 */

/*!
    \qmlproperty int GeometryRenderer::restartIndex

    Holds the restart index.
 */

/*!
    \qmlproperty int GeometryRenderer::verticesPerPatch

    Holds vertices per patch.
 */

/*!
    \qmlproperty bool GeometryRenderer::primitiveRestart

    Holds the primitive restart flag.
 */

/*!
    \qmlproperty Geometry GeometryRenderer::geometry

    Holds the geometry.
 */

/*!
    \qmlproperty enumeration GeometryRenderer::primitiveType

    Holds the primitive type.

    \list
    \li QGeometryRenderer.Points
    \li QGeometryRenderer.Lines
    \li QGeometryRenderer.LineLoop
    \li QGeometryRenderer.LineStrip
    \li QGeometryRenderer.Triangles
    \li QGeometryRenderer.TriangleStrip
    \li QGeometryRenderer.TriangleFan
    \li QGeometryRenderer.LinesAdjacency
    \li QGeometryRenderer.TrianglesAdjacency
    \li QGeometryRenderer.LineStripAdjacency
    \li QGeometryRenderer.TriangleStripAdjacency
    \li QGeometryRenderer.Patches
    \endlist
    \sa Qt3DRender::QGeometryRenderer::PrimitiveType
 */


/*!
    Constructs a new QGeometryRenderer with \a parent.
 */
QGeometryRenderer::QGeometryRenderer(QNode *parent)
    : QComponent(*new QGeometryRendererPrivate(), parent)
{
}

/*!
    \internal
 */
QGeometryRenderer::~QGeometryRenderer()
{
}

/*!
    \internal
 */
QGeometryRenderer::QGeometryRenderer(QGeometryRendererPrivate &dd, QNode *parent)
    : QComponent(dd, parent)
{
}

// TODO Unused remove in Qt6
void QGeometryRenderer::sceneChangeEvent(const QSceneChangePtr &)
{
}

/*!
    \property QGeometryRenderer::instanceCount

    Holds the instance count.
 */
int QGeometryRenderer::instanceCount() const
{
    Q_D(const QGeometryRenderer);
    return d->m_instanceCount;
}

/*!
    \property QGeometryRenderer::vertexCount

    Holds the primitive count.
 */
int QGeometryRenderer::vertexCount() const
{
    Q_D(const QGeometryRenderer);
    return d->m_vertexCount;
}

/*!
    \property QGeometryRenderer::indexOffset

    Holds the base vertex.
 */
int QGeometryRenderer::indexOffset() const
{
    Q_D(const QGeometryRenderer);
    return d->m_indexOffset;
}

/*!
    \property QGeometryRenderer::firstInstance

    Holds the base instance.
 */
int QGeometryRenderer::firstInstance() const
{
    Q_D(const QGeometryRenderer);
    return d->m_firstInstance;
}

/*!
    \property QGeometryRenderer::firstVertex

    Holds the base vertex.
 */
int QGeometryRenderer::firstVertex() const
{
    Q_D(const QGeometryRenderer);
    return d->m_firstVertex;
}

/*!
    \property QGeometryRenderer::indexBufferByteOffset

    Holds the byte offset into the index buffer.
 */
int QGeometryRenderer::indexBufferByteOffset() const
{
    Q_D(const QGeometryRenderer);
    return d->m_indexBufferByteOffset;
}

/*!
    \property QGeometryRenderer::restartIndexValue

    Holds the restart index.
 */
int QGeometryRenderer::restartIndexValue() const
{
    Q_D(const QGeometryRenderer);
    return d->m_restartIndexValue;
}

/*!
    \property QGeometryRenderer::verticesPerPatch

    Holds vertices per patch.
 */
int QGeometryRenderer::verticesPerPatch() const
{
    Q_D(const QGeometryRenderer);
    return d->m_verticesPerPatch;
}

/*!
    \property QGeometryRenderer::primitiveRestartEnabled

    Holds the primitive restart flag.
 */
bool QGeometryRenderer::primitiveRestartEnabled() const
{
    Q_D(const QGeometryRenderer);
    return d->m_primitiveRestart;
}

/*!
    \property QGeometryRenderer::geometry

    Holds the geometry.
 */
QGeometry *QGeometryRenderer::geometry() const
{
    Q_D(const QGeometryRenderer);
    return d->m_geometry;
}

/*!
    \property QGeometryRenderer::primitiveType

    Holds the primitive type.
 */
QGeometryRenderer::PrimitiveType QGeometryRenderer::primitiveType() const
{
    Q_D(const QGeometryRenderer);
    return d->m_primitiveType;
}

/*!
    Returns the geometry functor.
 */
QGeometryFactoryPtr QGeometryRenderer::geometryFactory() const
{
    Q_D(const QGeometryRenderer);
    return d->m_geometryFactory;
}

void QGeometryRenderer::setInstanceCount(int instanceCount)
{
    Q_D(QGeometryRenderer);
    if (d->m_instanceCount == instanceCount)
        return;

    d->m_instanceCount = instanceCount;
    emit instanceCountChanged(instanceCount);
}

void QGeometryRenderer::setVertexCount(int vertexCount)
{
    Q_D(QGeometryRenderer);
    if (d->m_vertexCount == vertexCount)
        return;

    d->m_vertexCount = vertexCount;
    emit vertexCountChanged(vertexCount);
}

void QGeometryRenderer::setIndexOffset(int indexOffset)
{
    Q_D(QGeometryRenderer);
    if (d->m_indexOffset == indexOffset)
        return;

    d->m_indexOffset = indexOffset;
    emit indexOffsetChanged(indexOffset);
}

void QGeometryRenderer::setFirstInstance(int firstInstance)
{
    Q_D(QGeometryRenderer);
    if (d->m_firstInstance == firstInstance)
        return;

    d->m_firstInstance = firstInstance;
    emit firstInstanceChanged(firstInstance);
}

void QGeometryRenderer::setFirstVertex(int firstVertex)
{
    Q_D(QGeometryRenderer);
    if (d->m_firstVertex == firstVertex)
        return;

    d->m_firstVertex = firstVertex;
    emit firstVertexChanged(firstVertex);
}

void QGeometryRenderer::setIndexBufferByteOffset(int offset)
{
    Q_D(QGeometryRenderer);
    if (d->m_indexBufferByteOffset == offset)
        return;

    d->m_indexBufferByteOffset = offset;
    emit indexBufferByteOffsetChanged(offset);
}

void QGeometryRenderer::setRestartIndexValue(int index)
{
    Q_D(QGeometryRenderer);
    if (index == d->m_restartIndexValue)
        return;

    d->m_restartIndexValue = index;
    emit restartIndexValueChanged(index);
}

void QGeometryRenderer::setVerticesPerPatch(int verticesPerPatch)
{
    Q_D(QGeometryRenderer);
    if (d->m_verticesPerPatch != verticesPerPatch) {
        d->m_verticesPerPatch = verticesPerPatch;
        emit verticesPerPatchChanged(verticesPerPatch);
    }
}

void QGeometryRenderer::setPrimitiveRestartEnabled(bool enabled)
{
    Q_D(QGeometryRenderer);
    if (enabled == d->m_primitiveRestart)
        return;

    d->m_primitiveRestart = enabled;
    emit primitiveRestartEnabledChanged(enabled);
}

void QGeometryRenderer::setGeometry(QGeometry *geometry)
{
    Q_D(QGeometryRenderer);
    if (d->m_geometry == geometry)
        return;

    if (d->m_geometry)
        d->unregisterDestructionHelper(d->m_geometry);

    if (geometry && !geometry->parent())
        geometry->setParent(this);

    d->m_geometry = geometry;

    // Ensures proper bookkeeping
    if (d->m_geometry)
        d->registerDestructionHelper(d->m_geometry, &QGeometryRenderer::setGeometry, d->m_geometry);

    emit geometryChanged(geometry);
}

void QGeometryRenderer::setPrimitiveType(QGeometryRenderer::PrimitiveType primitiveType)
{
    Q_D(QGeometryRenderer);
    if (d->m_primitiveType == primitiveType)
        return;

    d->m_primitiveType = primitiveType;
    emit primitiveTypeChanged(primitiveType);
}

/*!
    Sets the geometry \a factory.
 */
void QGeometryRenderer::setGeometryFactory(const QGeometryFactoryPtr &factory)
{
    Q_D(QGeometryRenderer);
    if (factory && d->m_geometryFactory && *factory == *d->m_geometryFactory)
        return;
    d->m_geometryFactory = factory;
    d->update();
}

Qt3DCore::QNodeCreatedChangeBasePtr QGeometryRenderer::createNodeCreationChange() const
{
    auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QGeometryRendererData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QGeometryRenderer);
    data.instanceCount = d->m_instanceCount;
    data.vertexCount = d->m_vertexCount;
    data.indexOffset = d->m_indexOffset;
    data.firstInstance = d->m_firstInstance;
    data.firstVertex = d->m_firstVertex;
    data.indexBufferByteOffset = d->m_indexBufferByteOffset;
    data.restartIndexValue = d->m_restartIndexValue;
    data.verticesPerPatch = d->m_verticesPerPatch;
    data.primitiveRestart = d->m_primitiveRestart;
    data.geometryId = qIdForNode(d->m_geometry);
    data.primitiveType = d->m_primitiveType;
    data.geometryFactory = d->m_geometryFactory;
    return creationChange;
}

} // namespace Qt3DRender

QT_END_NAMESPACE