summaryrefslogtreecommitdiffstats
path: root/src/render/io/qattribute.cpp
blob: 814ec0aa82d53a821c4ac309a7bcf5b4e1c7476a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qattribute.h"
#include "qattribute_p.h"
#include <QVector4D>
#include <QVector3D>
#include <QVector2D>
#include <QVector>
#include <Qt3DRenderer/qbuffer.h>
#include <Qt3DRenderer/private/renderlogging_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

/*!
    class Qt3D::AttributePrivate
    \internal
*/
QAttributePrivate::QAttributePrivate()
    : QAbstractAttributePrivate()
{
}

QAttribute::QAttribute(QNode *parent)
    : QAbstractAttribute(*new QAttributePrivate(), parent)
{
}

QAttribute::QAttribute(QBuffer *buf, int type, int count, int offset, int stride)
    : QAbstractAttribute(*new QAttributePrivate(), buf, QString(), type, count, offset, stride)
{
}

QAttribute::QAttribute(QBuffer *buf, const QString &name, int type, int count, int offset, int stride)
    : QAbstractAttribute(*new QAttributePrivate(), buf, name, type, count, offset, stride)
{
}

QAttribute::~QAttribute()
{
    QAbstractAttribute::cleanup();
}

void QAttribute::copy(const QNode *ref)
{
    QAbstractAttribute::copy(ref);
}

QVector<QVector4D> QAttribute::asVector4D() const
{
    Q_D(const QAttribute);
    const QByteArray buffer = d->m_buffer->data();
    const char *rawBuffer = buffer.constData();
    rawBuffer += d->m_byteOffset;
    const float* fptr;
    int stride;

    switch (type()) {
    case GL_FLOAT_VEC2:
        stride = sizeof(float) * 2; break;

    case GL_FLOAT_VEC3:
        stride = sizeof(float) * 3; break;

    case GL_FLOAT_VEC4:
        stride = sizeof(float) * 4; break;

    default:
        qCDebug(Render::Io) << Q_FUNC_INFO << "can't convert" << QString::number(type(), 16) << "to QVector3D";
        return QVector<QVector4D>();
    }

    if (d->m_byteStride != 0)
        stride = d->m_byteStride;
    QVector<QVector4D> result;
    result.resize(d->m_count);

    for (uint c = 0; c < d->m_count; ++c) {
        QVector4D v;
        fptr = reinterpret_cast<const float*>(rawBuffer);

        switch (type()) {
        case GL_FLOAT_VEC2:
            v.setX(fptr[0]);
            v.setY(fptr[1]);
            break;

        case GL_FLOAT_VEC3:
            v.setX(fptr[0]);
            v.setY(fptr[1]);
            v.setZ(fptr[2]);
            break;

        case GL_FLOAT_VEC4:
            v.setX(fptr[0]);
            v.setY(fptr[1]);
            v.setZ(fptr[2]);
            v.setW(fptr[3]);
            break;

        default:
            break; // should never happen, we check types above
        }

        result[c] = v;
        rawBuffer += stride;
    }

    return result;
}

QVector<QVector3D> QAttribute::asVector3D() const
{
    Q_D(const QAttribute);
    const QByteArray buffer = d->m_buffer->data();
    const char *rawBuffer = buffer.constData();
    rawBuffer += d->m_byteOffset;
    const float* fptr;
    int stride;

    switch (type()) {
    case GL_FLOAT_VEC2:
        stride = sizeof(float) * 2; break;

    case GL_FLOAT_VEC3:
        stride = sizeof(float) * 3; break;

    case GL_FLOAT_VEC4:
        stride = sizeof(float) * 4; break;

    default:
        qCDebug(Render::Io) << Q_FUNC_INFO << "can't convert" << QString::number(type(), 16) << "to QVector3D";
        return QVector<QVector3D>();
    }

    if (d->m_byteStride != 0)
        stride = d->m_byteStride;
    QVector<QVector3D> result;
    result.resize(d->m_count);

    for (uint c = 0; c < d->m_count; ++c) {
        QVector3D v;
        fptr = reinterpret_cast<const float*>(rawBuffer);

        switch (type()) {
        case GL_FLOAT_VEC2:
            v.setX(fptr[0]);
            v.setY(fptr[1]);
            break;

        case GL_FLOAT_VEC3:
        case GL_FLOAT_VEC4:
            v.setX(fptr[0]);
            v.setY(fptr[1]);
            v.setZ(fptr[2]);
            break;

        default:
            break; // should never happen, we check types above
        }

        result[c] = v;
        rawBuffer += stride;
    }

    return result;
}

QVector<QVector2D> QAttribute::asVector2D() const
{
    Q_D(const QAttribute);
    char* rawBuffer = d->m_buffer->data().data();
    rawBuffer += d->m_byteOffset;
    float* fptr;
    int stride;

    switch (type()) {
    case GL_FLOAT_VEC2:
        stride = sizeof(float) * 2; break;

    case GL_FLOAT_VEC3:
        stride = sizeof(float) * 3; break;

    case GL_FLOAT_VEC4:
        stride = sizeof(float) * 4; break;

    default:
        qCDebug(Render::Io) << Q_FUNC_INFO << "can't convert" << QString::number(type(), 16) << "to QVector2D";
        return QVector<QVector2D>();
    }

    if (d->m_byteStride != 0)
        stride = d->m_byteStride;

    QVector<QVector2D> result;
    result.resize(d->m_count);

    for (uint c = 0; c < d->m_count; ++c) {
        QVector2D v;
        fptr = reinterpret_cast<float*>(rawBuffer);
        v.setX(fptr[0]);
        v.setY(fptr[1]);
        result[c] = v;
        rawBuffer += stride;
    }

    return result;
}

void QAttribute::dump(int count)
{
    Q_D(const QAttribute);
    const char* rawBuffer = d->m_buffer->data().data();
    rawBuffer += d->m_byteOffset;

    const float* fptr;
    const quint16* usptr;

    int stride = d->m_byteStride;

    for (int c=0; c<count; ++c) {
        switch (type()) {
        case GL_UNSIGNED_SHORT:
            if (stride == 0)
                stride = sizeof(quint16);
            usptr = reinterpret_cast<const quint16*>(rawBuffer + stride * c);
            qCDebug(Render::Io) << c << ":u16:" << usptr[0];
            break;
        case GL_UNSIGNED_INT:
            if (stride == 0)
                stride = sizeof(quint32);
            qCDebug(Render::Io) << c << ":u32:" << reinterpret_cast<const quint32*>(rawBuffer + stride * c)[0];
            break;
        case GL_FLOAT_VEC2:
            if (stride == 0)
                stride = sizeof(float) * 2;
            fptr = reinterpret_cast<const float*>(rawBuffer + stride * c);
            qCDebug(Render::Io) << c << ":vec2:"<< fptr[0] << fptr[1];
            break;

        case GL_FLOAT_VEC3:
            if (stride == 0)
                stride = sizeof(float) * 3;
            fptr = reinterpret_cast<const float*>(rawBuffer + stride * c);
            qCDebug(Render::Io) << c << ":vec3:" << fptr[0] << fptr[1] << fptr[2];
            break;

        default: qCDebug(Render::Io) << Q_FUNC_INFO << "unspported type:" << QString::number(type(), 16);
        }
    }
}

QBuffer *QAttribute::buffer() const
{
    return static_cast<QBuffer *>(QAbstractAttribute::buffer());
}

} // Qt3D

QT_END_NAMESPACE