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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "qsceneimporter_p.h"
#include <Qt3DRender/private/renderlogging_p.h>
#include <QStringList>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
QSceneImporter::QSceneImporter() : QObject(),
m_status(Empty)
{
}
QSceneImporter::~QSceneImporter()
{
}
QSceneImporter::ParserStatus QSceneImporter::status() const
{
return m_status;
}
QStringList QSceneImporter::errors() const
{
return m_errors;
}
void QSceneImporter::setStatus(ParserStatus status)
{
if (status != m_status) {
m_status = status;
emit statusChanged(status);
}
}
void QSceneImporter::logError(const QString &error)
{
m_errors.append(error);
emit errorsChanged(m_errors);
}
void QSceneImporter::logInfo(const QString &info)
{
qCDebug(Render::Io) << info;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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