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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_QSCENELOADER_H
#define QT3DRENDER_QSCENELOADER_H

#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qscenechange.h>
#include <Qt3DRender/qt3drender_global.h>
#include <QtCore/QUrl>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QSceneLoaderPrivate;

class Q_3DRENDERSHARED_EXPORT QSceneLoader : public Qt3DCore::QComponent
{
    Q_OBJECT
    Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
    Q_PROPERTY(Status status READ status NOTIFY statusChanged)
public:
    explicit QSceneLoader(Qt3DCore::QNode *parent = nullptr);
    ~QSceneLoader();

    // TODO Unused remove in Qt6
    void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
    enum Status {
        None = 0,
        Loading,
        Ready,
        Error
    };
    Q_ENUM(Status) // LCOV_EXCL_LINE

    enum ComponentType {
        UnknownComponent = 0,
        GeometryRendererComponent,
        TransformComponent,
        MaterialComponent,
        LightComponent,
        CameraLensComponent
    };
    Q_ENUM(ComponentType)

    QUrl source() const;
    Status status() const;

    Q_REVISION(9) Q_INVOKABLE Qt3DCore::QEntity *entity(const QString &entityName) const;
    Q_REVISION(9) Q_INVOKABLE QStringList entityNames() const;
    Q_REVISION(9) Q_INVOKABLE Qt3DCore::QComponent *component(const QString &entityName,
                                                              ComponentType componentType) const;

public Q_SLOTS:
    void setSource(const QUrl &arg);
    QT_DEPRECATED void setStatus(Status status);

Q_SIGNALS:
    void sourceChanged(const QUrl &source);
    void statusChanged(Status status);

protected:
    explicit QSceneLoader(QSceneLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr);

private:
    Q_DECLARE_PRIVATE(QSceneLoader)
    Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QSCENELOADER_H