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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "scene_p.h"
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qdownloadhelperservice_p.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/private/qsceneloader_p.h>
#include <Qt3DRender/private/scenemanager_p.h>
#include <QtCore/qcoreapplication.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
Scene::Scene()
: BackendNode(QBackendNode::ReadWrite)
, m_sceneManager(nullptr)
{
}
void Scene::cleanup()
{
m_source.clear();
}
void Scene::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
const QSceneLoader *node = qobject_cast<const QSceneLoader *>(frontEnd);
if (!node)
return;
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
if (node->source() != m_source) {
m_source = node->source();
if (m_source.isEmpty() || Qt3DCore::QDownloadHelperService::isLocal(m_source))
m_sceneManager->addSceneData(m_source, peerId());
else
m_sceneManager->startSceneDownload(m_source, peerId());
const auto d = static_cast<const QSceneLoaderPrivate *>(Qt3DCore::QNodePrivate::get(node));
const_cast<QSceneLoaderPrivate *>(d)->setStatus(QSceneLoader::Loading);
}
markDirty(AbstractRenderer::AllDirty);
}
QUrl Scene::source() const
{
return m_source;
}
void Scene::setSceneManager(SceneManager *manager)
{
if (m_sceneManager != manager)
m_sceneManager = manager;
}
RenderSceneFunctor::RenderSceneFunctor(AbstractRenderer *renderer, SceneManager *sceneManager)
: m_sceneManager(sceneManager)
, m_renderer(renderer)
{
}
Qt3DCore::QBackendNode *RenderSceneFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
{
Scene *scene = m_sceneManager->getOrCreateResource(change->subjectId());
scene->setSceneManager(m_sceneManager);
scene->setRenderer(m_renderer);
return scene;
}
Qt3DCore::QBackendNode *RenderSceneFunctor::get(Qt3DCore::QNodeId id) const
{
return m_sceneManager->lookupResource(id);
}
void RenderSceneFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_sceneManager->releaseResource(id);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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