summaryrefslogtreecommitdiffstats
path: root/src/render/io/scene_p.h
blob: bfbb75fa69ad9f04f449a8d9e02bac67c4bc19b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_SCENE_P_H
#define QT3DRENDER_RENDER_SCENE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qsceneloader.h>
#include <QtGlobal>
#include <QUrl>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {
class QEntity;
}

namespace Qt3DRender {
namespace Render {

class SceneManager;

class Q_3DRENDERSHARED_PRIVATE_EXPORT Scene : public BackendNode
{
public:
    Scene();

    void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
    QUrl source() const;
    void setSceneManager(SceneManager *manager);

    void cleanup();
    void setStatus(QSceneLoader::Status status);

private:
    SceneManager *m_sceneManager;
    QUrl m_source;
};

class RenderSceneFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
    explicit RenderSceneFunctor(AbstractRenderer *renderer, SceneManager *sceneManager);
    Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override;
    Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
    void destroy(Qt3DCore::QNodeId id) const override;

private:
    SceneManager *m_sceneManager;
    AbstractRenderer *m_renderer;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_SCENE_P_H