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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_SCENEMANAGER_P_H
#define QT3DRENDER_RENDER_SCENEMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <Qt3DCore/private/qdownloadhelperservice_p.h>
#include <Qt3DRender/private/scene_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/loadscenejob_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QEntity;
}
namespace Qt3DRender {
namespace Render {
class SceneManager;
class SceneDownloader : public Qt3DCore::QDownloadRequest {
public:
SceneDownloader(const QUrl &source, Qt3DCore::QNodeId sceneComponent, SceneManager* manager);
void onCompleted() override;
private:
Qt3DCore::QNodeId m_sceneComponent;
SceneManager* m_manager;
};
typedef QSharedPointer<SceneDownloader> SceneDownloaderPtr;
class Q_3DRENDERSHARED_PRIVATE_EXPORT SceneManager : public Qt3DCore::QResourceManager<
Scene,
Qt3DCore::QNodeId,
Qt3DCore::ObjectLevelLockingPolicy>
{
public:
SceneManager();
~SceneManager();
void setDownloadService(Qt3DCore::QDownloadHelperService *service);
void addSceneData(const QUrl &source, Qt3DCore::QNodeId sceneUuid,
const QByteArray &data = QByteArray());
QVector<LoadSceneJobPtr> takePendingSceneLoaderJobs();
void startSceneDownload(const QUrl &source, Qt3DCore::QNodeId sceneUuid);
void clearSceneDownload(SceneDownloader *downloader);
private:
Qt3DCore::QDownloadHelperService *m_service;
QVector<LoadSceneJobPtr> m_pendingJobs;
QVector<SceneDownloaderPtr> m_pendingDownloads;
};
} // namespace Render
} // namespace Qt3DRender
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Scene, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
#endif // SCENEMANAGER_P_H
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