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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_TEXTUREDATA_H
#define QT3D_TEXTUREDATA_H
#include <QOpenGLTexture>
#include <QImage>
#include <QSharedPointer>
#include <Qt3DRenderer/qt3drenderer_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QT3DRENDERERSHARED_EXPORT TexImageData
{
public:
TexImageData();
~TexImageData() {}
bool isCompressed() const
{ return m_isCompressed; }
inline int width() const { return m_width; }
inline int height() const { return m_height; }
inline int depth() const { return m_depth; }
inline QOpenGLTexture::TextureFormat format() const { return m_format; }
void setImage(const QImage &);
void setData(const QByteArray &data,
QOpenGLTexture::PixelFormat fmt,
QOpenGLTexture::PixelType ptype);
void setCompressedData(QByteArray data, QOpenGLTexture::PixelFormat fmt);
QByteArray data() const
{ return m_data; }
QOpenGLTexture::PixelFormat pixelFormat() const
{ return m_pixelFormat; }
QOpenGLTexture::PixelType pixelType() const
{ return m_pixelType; }
private:
int m_width, m_height, m_depth;
QOpenGLTexture::PixelFormat m_pixelFormat;
QOpenGLTexture::PixelType m_pixelType;
bool m_isCompressed;
QByteArray m_data;
QOpenGLTexture::TextureFormat m_format;
};
typedef QSharedPointer<TexImageData> TexImageDataPtr;
} // namespace Qt3D
QT_END_NAMESPACE
#endif // QT3D_TEXTUREDATA_H
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