blob: 7fdbb1290624ade96ab682e7e8c31d6b713c4dc4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "framecleanupjob_p.h"
#include <private/renderer_p.h>
#include <private/entity_p.h>
#include <private/shaderdata_p.h>
#include <private/managers_p.h>
#include <private/texturedatamanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
FrameCleanupJob::FrameCleanupJob(Renderer *renderer)
: m_renderer(renderer)
{
}
FrameCleanupJob::~FrameCleanupJob()
{
}
void FrameCleanupJob::run()
{
// set each ShaderData to not need an update
Q_FOREACH (const Qt3DCore::QNodeId &id, ShaderData::updatedShaderDataList()) {
ShaderData *shaderData = m_renderer->shaderDataManager()->lookupResource(id);
if (shaderData != Q_NULLPTR)
shaderData->clearUpdate();
}
ShaderData::clearShaderDataList();
// Cleanup texture handles
TextureDataManager *textureDataManager = m_renderer->textureDataManager();
textureDataManager->cleanup();
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
|