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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "framecleanupjob_p.h"
#include <private/nodemanagers_p.h>
#include <private/entity_p.h>
#include <private/shaderdata_p.h>
#include <private/managers_p.h>
#include <private/sphere_p.h>
#include <Qt3DRender/private/job_common_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
FrameCleanupJob::FrameCleanupJob()
: m_managers(nullptr)
, m_root(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrameCleanup, 0)
}
FrameCleanupJob::~FrameCleanupJob()
{
}
void FrameCleanupJob::setRoot(Entity *root)
{
m_root = root;
}
void FrameCleanupJob::run()
{
// Debug bounding volume debug
updateBoundingVolumesDebug(m_root);
}
void FrameCleanupJob::updateBoundingVolumesDebug(Entity *node)
{
Q_UNUSED(node);
#if 0
node->traverse([](Entity *node) {
BoundingVolumeDebug *debugBV = node->renderComponent<BoundingVolumeDebug>();
if (debugBV) {
Qt3DRender::Render::Sphere s;
if (!debugBV->isRecursive()) {
s = *node->worldBoundingVolume();
} else {
s = *node->worldBoundingVolumeWithChildren();
}
debugBV->setRadius(s.radius());
debugBV->setCenter(s.center());
}
});
#endif
}
void FrameCleanupJob::setManagers(NodeManagers *managers)
{
m_managers = managers;
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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