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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_JOB_COMMON_P_H
#define QT3DRENDER_RENDER_JOB_COMMON_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/private/qaspectjob_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace JobTypes {
enum JobType {
LoadBuffer = 1,
FrameCleanup,
UpdateShaderDataTransform,
CalcBoundingVolume,
CalcTriangleVolume,
LoadGeometry,
LoadScene,
LoadTextureData,
PickBoundingVolume,
RayCasting,
RenderView,
UpdateTransform,
UpdateTreeEnabled,
ExpandBoundingVolume,
FrameSubmissionPart1,
LayerFiltering,
EntityComponentTypeFiltering,
MaterialParameterGathering,
RenderCommandUpdater,
GenericLambda,
FrustumCulling,
LightGathering,
UpdateWorldBoundingVolume,
FrameSubmissionPart2,
DirtyBufferGathering,
DirtyVaoGathering,
DirtyTextureGathering,
DirtyShaderGathering,
SendRenderCapture,
SendBufferCapture,
SyncRenderViewPreCommandUpdate,
SyncRenderViewInitialization,
SyncRenderViewPostCommandUpdate,
SyncFrustumCulling,
ClearBufferDrawIndex,
UpdateMeshTriangleList,
FilterCompatibleTechniques,
UpdateLevelOfDetail,
SyncLoadingJobs,
LoadSkeleton,
UpdateSkinningPalette,
ProximityFiltering,
SyncFilterEntityByLayer,
SyncMaterialGatherer,
UpdateLayerEntity,
SendTextureChangesToFrontend,
SendSetFenceHandlesToFrontend,
SendDisablesToFrontend,
RenderViewCommandBuilder,
SyncRenderViewPreCommandBuilding
};
} // JobTypes
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_JOB_COMMON_P_H
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