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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H
#define QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qboundingvolumeprovider.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DCore/qray3d.h>
#include <QSharedPointer>
#include <QMouseEvent>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QNodeId;
class QAbstractCollisionQueryService;
}
namespace Qt3DRender {
namespace Render {
class Entity;
class Renderer;
class Q_AUTOTEST_EXPORT PickBoundingVolumeJob : public Qt3DCore::QAspectJob, public Qt3DCore::QBoundingVolumeProvider
{
public:
PickBoundingVolumeJob(Renderer *renderer);
void setRoot(Entity *root);
QVector<Qt3DCore::QBoundingVolume *> boundingVolumes() const Q_DECL_FINAL;
static Qt3DCore::QRay3D intersectionRay(const QPoint &pos,
const QMatrix4x4 &viewMatrix,
const QMatrix4x4 &projectionMatrix,
const QRect &viewport);
protected:
void run() Q_DECL_FINAL;
private:
Renderer *m_renderer;
Entity *m_node;
QList<QMouseEvent> m_mouseEvents;
QVector<Qt3DCore::QBoundingVolume *> gatherBoundingVolumes(Entity *entity) const;
void viewMatrixForCamera(const Qt3DCore::QNodeId &cameraId,
QMatrix4x4 &viewMatrix,
QMatrix4x4 &projectionMatrix) const;
QRect windowViewport(const QRectF &relativeViewport) const;
QVector<Qt3DCore::QNodeId> hitsForViewportAndCamera(const QPoint &pos,
const QRectF &relativeViewport,
const Qt3DCore::QNodeId &cameraId,
Qt3DCore::QAbstractCollisionQueryService *rayCasting) const;
void clearPreviouslyHoveredPickers();
HObjectPicker m_currentPicker;
QVector<HObjectPicker> m_hoveredPickers;
};
typedef QSharedPointer<PickBoundingVolumeJob> PickBoundingVolumeJobPtr;
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H
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