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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "updatemeshtrianglelistjob_p.h"
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/light_p.h>
#include <Qt3DRender/private/sphere_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/private/geometry_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/buffer_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
UpdateMeshTriangleListJob::UpdateMeshTriangleListJob()
: m_manager(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateMeshTriangleList, 0)
}
UpdateMeshTriangleListJob::~UpdateMeshTriangleListJob()
{
}
void UpdateMeshTriangleListJob::setManagers(NodeManagers *manager)
{
m_manager = manager;
}
void UpdateMeshTriangleListJob::run()
{
GeometryRendererManager *geomRenderermanager = m_manager->geometryRendererManager();
GeometryManager *geomManager = m_manager->geometryManager();
BufferManager *bufferManager = m_manager->bufferManager();
AttributeManager *attributeManager = m_manager->attributeManager();
const std::vector<HGeometryRenderer> &handles = geomRenderermanager->activeHandles();
for (const HGeometryRenderer &handle : handles) {
// Look if for the GeometryRender/Geometry the attributes and or buffers are dirty
// in which case we need to recompute the triangle list
const GeometryRenderer *geomRenderer = geomRenderermanager->data(handle);
if (geomRenderer != nullptr) {
const Geometry *geom = geomManager->lookupResource(geomRenderer->geometryId());
if (geom != nullptr) {
const Qt3DCore::QNodeId geomRendererId = geomRenderer->peerId();
if (!geomRenderermanager->isGeometryRendererScheduledForTriangleDataRefresh(geomRendererId)) {
// Check if the attributes or buffers are dirty
bool dirty = geomRenderer->isDirty();
const auto attrIds = geom->attributes();
for (const Qt3DCore::QNodeId attrId : attrIds) {
const Attribute *attr = attributeManager->lookupResource(attrId);
if (attr != nullptr) {
dirty |= attr->isDirty();
if (!dirty) {
const Buffer *buffer = bufferManager->lookupResource(attr->bufferId());
if (buffer != nullptr)
dirty = buffer->isDirty();
}
if (dirty)
break;
}
}
if (dirty)
m_manager->geometryRendererManager()->requestTriangleDataRefreshForGeometryRenderer(geomRendererId);
}
}
}
}
}
NodeManagers *UpdateMeshTriangleListJob::managers() const
{
return m_manager;
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE
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