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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#include "environmentlight_p.h"
#include "qenvironmentlight.h"
#include "qenvironmentlight_p.h"

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {
namespace Render {

QNodeId EnvironmentLight::shaderData() const
{
    return m_shaderDataId;
}

void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
    BackendNode::syncFromFrontEnd(frontEnd, firstTime);
    const QEnvironmentLight *node = qobject_cast<const QEnvironmentLight *>(frontEnd);
    if (!node)
        return;

    if (firstTime) {
        QEnvironmentLightPrivate *d = static_cast<QEnvironmentLightPrivate *>(QEnvironmentLightPrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)));
        m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{};
    }
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE