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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_QRENDERPASS_H
#define QT3DRENDER_QRENDERPASS_H
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/qrenderstate.h>
#include <Qt3DRender/qfilterkey.h>
#include <QHash>
#include <QList>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QParameter;
class QRenderState;
class QParameterMapping;
typedef QList<QParameter*> ParameterList;
class QRenderPassPrivate;
class QT3DRENDERSHARED_EXPORT QRenderPass : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QShaderProgram *shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
public:
explicit QRenderPass(Qt3DCore::QNode *parent = 0);
~QRenderPass();
QString glslNameForParameter(QString paramName) const;
ParameterList attributes() const;
ParameterList uniforms() const;
QShaderProgram *shaderProgram() const;
void addFilterKey(QFilterKey*filterKey);
void removeFilterKey(QFilterKey*filterKey);
QList<QFilterKey*> filterKeys() const;
void addRenderState(QRenderState *state);
void removeRenderState(QRenderState *state);
QList<QRenderState *> renderStates() const;
void addParameter(QParameter *p);
void removeParameter(QParameter *p);
QList<QParameter *> parameters() const;
public Q_SLOTS:
void setShaderProgram(QShaderProgram *shaderProgram);
Q_SIGNALS:
void shaderProgramChanged(QShaderProgram *shaderProgram);
protected:
QRenderPass(QRenderPassPrivate &dd, Qt3DCore::QNode *parent = 0);
void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QRenderPass)
QT3D_CLONEABLE(QRenderPass)
};
}
QT_END_NAMESPACE
#endif // QT3DRENDER_QRENDERPASS_H
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