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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qshaderdata.h"
#include "qshaderdata_p.h"

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DRender::QShaderDataPrivate
    \internal
*/
QShaderDataPrivate::QShaderDataPrivate()
    : QComponentPrivate()
    , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader()))
{
}

QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader)
    : QComponentPrivate()
    , m_propertyReader(reader)
{
}

/*!
 * \class Qt3DRender::QShaderData
 * \inmodule Qt3DRender
 *
 * \brief Provides a way of specifying values of a Uniform Block or a shader
 * structure.
 *
 * \note When subclassing and adding properties to QShaderData, note that if
 * you need to nest an inner Qt3DRender::QShaderData, the data type of the
 * property should be Qt3DRender::QShaderData* instead of the name of your
 * subclass.
 *
 * \since 5.5
 */

QShaderData::QShaderData(QNode *parent)
    : QComponent(*new QShaderDataPrivate, parent)
{
}

QShaderData::~QShaderData()
{
    QNode::cleanup();
}

PropertyReaderInterfacePtr QShaderData::propertyReader() const
{
    Q_D(const QShaderData);
    return d->m_propertyReader;
}

/*! \internal */
QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent)
    : QComponent(dd, parent)
{
}

void QShaderData::copy(const QNode *ref)
{
    QNode::copy(ref);
    const QShaderData *shaderData = static_cast<const QShaderData *>(ref);
    // We need to copy the properties
    // At the moment we assume that the properties are copyable
    // this may change in a later refactoring

    const QMetaObject *metaObject = shaderData->metaObject();
    const int propertyOffset = QShaderData::staticMetaObject.propertyOffset();
    const int propertyCount = metaObject->propertyCount();

    // Copy properties of shaderData
    for (int i = propertyOffset; i < propertyCount; ++i) {
        const QMetaProperty property = metaObject->property(i);
        setProperty(property.name(), propertyReader()->readProperty(shaderData->property(property.name())));
    }
}

} // namespace Qt3DRender

QT_END_NAMESPACE