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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#ifndef QT3DRENDER_QSHADERDATA_P_H
#define QT3DRENDER_QSHADERDATA_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qcomponent_p.h>
#include <Qt3DRender/qshaderdata.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace {
const int qVectorShaderDataTypeId = qMetaTypeId<QVector<QShaderData*> >();
}
class QShaderDataPropertyReader: public PropertyReaderInterface
{
QVariant readProperty(const QVariant &v) override
{
const auto node = v.value<Qt3DCore::QNode *>();
if (node) {
return QVariant::fromValue(node->id());
} else if (v.userType() == qVectorShaderDataTypeId) {
QVariantList vlist;
const auto data_ = v.value<QVector<QShaderData *> >();
for (QShaderData *data : data_) {
if (data)
vlist.append(QVariant::fromValue(data->id()));
}
return vlist;
}
return v;
}
};
class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderDataPrivate : public Qt3DCore::QComponentPrivate
{
public:
QShaderDataPrivate();
QShaderDataPrivate(PropertyReaderInterfacePtr reader);
PropertyReaderInterfacePtr m_propertyReader;
Q_DECLARE_PUBLIC(QShaderData)
};
struct QShaderDataData
{
QVector<QPair<QByteArray, QVariant>> properties;
PropertyReaderInterfacePtr propertyReader;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSHADERDATA_P_H
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