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/****************************************************************************
**
** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DRENDER_QSHADERIMAGE_P_H
#define QT3DRENDER_QSHADERIMAGE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DRender/qshaderimage.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QAbstractTexture;

class QShaderImagePrivate : public Qt3DCore::QNodePrivate
{
public:
    QShaderImagePrivate();
    ~QShaderImagePrivate();

    Q_DECLARE_PUBLIC(QShaderImage)

    Qt3DRender::QAbstractTexture *m_texture;
    int m_mipLevel;
    int m_layer;
    QShaderImage::Access m_access;
    QShaderImage::ImageFormat m_format;
    bool m_layered;
};

struct QShaderImageData
{
    Qt3DCore::QNodeId textureId;
    int mipLevel;
    int layer;
    QShaderImage::Access access;
    QShaderImage::ImageFormat format;
    bool layered;
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QSHADERIMAGE_P_H