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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
#define QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qnode_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/qshaderprogrambuilder.h>
#include <QtCore/qurl.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramBuilderPrivate : public Qt3DCore::QNodePrivate
{
public:
QShaderProgramBuilderPrivate();
Q_DECLARE_PUBLIC(QShaderProgramBuilder)
QShaderProgram *m_shaderProgram;
QStringList m_enabledLayers;
QUrl m_vertexShaderGraph;
QUrl m_tessControlShaderGraph;
QUrl m_tessEvalShaderGraph;
QUrl m_geometryShaderGraph;
QUrl m_fragmentShaderGraph;
QUrl m_computeShaderGraph;
QByteArray m_vertexShaderCode;
QByteArray m_tessControlShaderCode;
QByteArray m_tessEvalShaderCode;
QByteArray m_geometryShaderCode;
QByteArray m_fragmentShaderCode;
QByteArray m_computeShaderCode;
void setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type);
};
struct QShaderProgramBuilderData
{
Qt3DCore::QNodeId shaderProgramId;
QStringList enabledLayers;
QUrl vertexShaderGraph;
QUrl tessellationControlShaderGraph;
QUrl tessellationEvaluationShaderGraph;
QUrl geometryShaderGraph;
QUrl fragmentShaderGraph;
QUrl computeShaderGraph;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSHADERPROGRAMBUILDER_P_H
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