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path: root/src/render/materialsystem/qtechnique.cpp
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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qtechnique.h"
#include "qtechnique_p.h"
#include "qparameter.h"
#include "qgraphicsapifilter.h"
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {

QTechniquePrivate::QTechniquePrivate()
    : QNodePrivate()
{
}

QTechniquePrivate::~QTechniquePrivate()
{
}

/*!
    \qmltype Technique
    \instantiates Qt3DRender::QTechnique
    \inqmlmodule Qt3D.Render
    \inherits Qt3DCore::QNode
    \since 5.7
    \brief Encapsulates a Technique.

    A Technique specifies a set of RenderPass objects, FilterKey objects, Parameter objects
    and a GraphicsApiFilter, which together define a rendering technique the given
    graphics API can render. The filter keys are used by TechniqueFilter
    to select specific techinques at specific parts of the FrameGraph.
    If the same parameter is specified both in Technique and RenderPass, the one
    in Technique overrides the one used in the RenderPass.

    \sa Qt3D.Render::Effect
 */

/*!
    \class Qt3DRender::QTechnique
    \inmodule Qt3DRender
    \inherits Node
    \since 5.7
    \brief Encapsulates a Technique.

    A Qt3DRender::QTechnique specifies a set of Qt3DRender::QRenderPass objects,
    Qt3DRender::QFilterKey objects, Qt3DRender::QParameter objects and
    a Qt3DRender::QGraphicsApiFilter, which together define a rendering technique the given
    graphics API can render. The filter keys are used by Qt3DRender::QTechniqueFilter
    to select specific techinques at specific parts of the FrameGraph.
    If the same parameter is specified both in QTechnique and QRenderPass, the one
    in QTechnique overrides the one used in the QRenderPass.

    \sa Qt3DRender::QEffect
 */

/*!
    \qmlproperty GraphicsApiFilter Qt3D.Render::Technique::graphicsApiFilter
    Specifies the graphics API filter being used
*/
/*!
    \qmlproperty list<FilterKey> Qt3D.Render::Technique::filterKeys
    Specifies the list of filter keys enabling this technique
*/
/*!
    \qmlproperty list<RenderPass> Qt3D.Render::Technique::renderPasses
    Specifies the render passes used by the tehcnique
*/
/*!
    \qmlproperty list<Parameter> Qt3D.Render::Technique::parameters
    Specifies the parameters used by the technique
*/
/*!
    \property Qt3DRender::QTechnique::graphicsApiFilter
    Specifies the graphics API filter being used
 */

QTechnique::QTechnique(QNode *parent)
    : QNode(*new QTechniquePrivate, parent)
{
    Q_D(QTechnique);
    QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged()));
}

/*! \internal */
QTechnique::~QTechnique()
{
}

/*! \internal */
QTechnique::QTechnique(QTechniquePrivate &dd, QNode *parent)
    : QNode(dd, parent)
{
    Q_D(QTechnique);
    QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged()));
}

/*! \internal */
void QTechniquePrivate::_q_graphicsApiFilterChanged()
{
    if (m_changeArbiter != nullptr) {
        auto change = QPropertyUpdatedChangePtr::create(m_id);
        change->setPropertyName("graphicsApiFilterData");
        change->setValue(QVariant::fromValue(QGraphicsApiFilterPrivate::get(const_cast<QGraphicsApiFilter *>(&m_graphicsApiFilter))->m_data));
        notifyObservers(change);
    }
}

/*!
    Add \a filterKey to the Qt3DRender::QTechnique local filter keys.
 */
void QTechnique::addFilterKey(QFilterKey *filterKey)
{
    Q_ASSERT(filterKey);
    Q_D(QTechnique);
    if (!d->m_filterKeys.contains(filterKey)) {
        d->m_filterKeys.append(filterKey);

        // Ensures proper bookkeeping
        d->registerDestructionHelper(filterKey, &QTechnique::removeFilterKey, d->m_filterKeys);

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, it gets destroyed as well
        if (!filterKey->parent())
            filterKey->setParent(this);

        if (d->m_changeArbiter != nullptr) {
            const auto change = QPropertyNodeAddedChangePtr::create(id(), filterKey);
            change->setPropertyName("filterKeys");
            d->notifyObservers(change);
        }
    }
}

/*!
    Removes \a filterKey from the Qt3DRender::QTechnique local filter keys.
 */
void QTechnique::removeFilterKey(QFilterKey *filterKey)
{
    Q_ASSERT(filterKey);
    Q_D(QTechnique);
    if (d->m_changeArbiter != nullptr) {
        const auto change = QPropertyNodeRemovedChangePtr::create(id(), filterKey);
        change->setPropertyName("filterKeys");
        d->notifyObservers(change);
    }
    d->m_filterKeys.removeOne(filterKey);
    // Remove bookkeeping connection
    d->unregisterDestructionHelper(filterKey);
}

/*!
    Returns the list of Qt3DCore::QFilterKey key objects making up the filter keys
    of the Qt3DRender::QTechnique.
 */
QVector<QFilterKey *> QTechnique::filterKeys() const
{
    Q_D(const QTechnique);
    return d->m_filterKeys;
}

/*!
    Add \a parameter to the technique's parameters.
 */
void QTechnique::addParameter(QParameter *parameter)
{
    Q_ASSERT(parameter);
    Q_D(QTechnique);
    if (!d->m_parameters.contains(parameter)) {
        d->m_parameters.append(parameter);

        // Ensures proper bookkeeping
        d->registerDestructionHelper(parameter, &QTechnique::removeParameter, d->m_parameters);

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, the child parameters get destroyed as well
        if (!parameter->parent())
            parameter->setParent(this);

        if (d->m_changeArbiter != nullptr) {
            const auto change = QPropertyNodeAddedChangePtr::create(id(), parameter);
            change->setPropertyName("parameter");
            d->notifyObservers(change);
        }
    }
}

/*!
    Remove \a parameter from the technique's parameters.
 */
void QTechnique::removeParameter(QParameter *parameter)
{
    Q_ASSERT(parameter);
    Q_D(QTechnique);
    if (d->m_changeArbiter != nullptr) {
        const auto change = QPropertyNodeRemovedChangePtr::create(id(), parameter);
        change->setPropertyName("parameter");
        d->notifyObservers(change);
    }
    d->m_parameters.removeOne(parameter);
    // Remove bookkeeping connection
    d->unregisterDestructionHelper(parameter);
}

/*!
    Appends a \a pass to the technique.
 */
void QTechnique::addRenderPass(QRenderPass *pass)
{
    Q_ASSERT(pass);
    Q_D(QTechnique);
    if (!d->m_renderPasses.contains(pass)) {
        d->m_renderPasses.append(pass);

        // Ensures proper bookkeeping
        d->registerDestructionHelper(pass, &QTechnique::removeRenderPass, d->m_renderPasses);

        // We need to add it as a child of the current node if it has been declared inline
        // Or not previously added as a child of the current node so that
        // 1) The backend gets notified about it's creation
        // 2) When the current node is destroyed, it gets destroyed as well
        if (!pass->parent())
            pass->setParent(this);

        if (d->m_changeArbiter != nullptr) {
            const auto change = QPropertyNodeAddedChangePtr::create(id(), pass);
            change->setPropertyName("pass");
            d->notifyObservers(change);
        }
    }
}

/*!
    Removes a \a pass from the technique.
 */
void QTechnique::removeRenderPass(QRenderPass *pass)
{
    Q_ASSERT(pass);
    Q_D(QTechnique);
    if (d->m_changeArbiter) {
        const auto change = QPropertyNodeRemovedChangePtr::create(id(), pass);
        change->setPropertyName("pass");
        d->notifyObservers(change);
    }
    d->m_renderPasses.removeOne(pass);
    // Remove bookkeeping connection
    d->unregisterDestructionHelper(pass);
}

/*!
    Returns the list of render passes contained in the technique.
 */
QVector<QRenderPass *> QTechnique::renderPasses() const
{
    Q_D(const QTechnique);
    return d->m_renderPasses;
}

/*!
    Returns a vector of the techniques current parameters
 */
QVector<QParameter *> QTechnique::parameters() const
{
    Q_D(const QTechnique);
    return d->m_parameters;
}

QGraphicsApiFilter *QTechnique::graphicsApiFilter()
{
    Q_D(QTechnique);
    return &d->m_graphicsApiFilter;
}

Qt3DCore::QNodeCreatedChangeBasePtr QTechnique::createNodeCreationChange() const
{
    auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QTechniqueData>::create(this);
    QTechniqueData &data = creationChange->data;

    Q_D(const QTechnique);
    data.graphicsApiFilterData = QGraphicsApiFilterPrivate::get(const_cast<QGraphicsApiFilter *>(&d->m_graphicsApiFilter))->m_data;
    data.filterKeyIds = qIdsForNodes(d->m_filterKeys);
    data.parameterIds = qIdsForNodes(d->m_parameters);
    data.renderPassIds = qIdsForNodes(d->m_renderPasses);

    return creationChange;
}

} // of namespace Qt3DRender

QT_END_NAMESPACE

#include "moc_qtechnique.cpp"