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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_RENDERPASS_H
#define QT3DRENDER_RENDER_RENDERPASS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <Qt3DRenderer/private/parametermapping_p.h>
#include <Qt3DRenderer/private/parameterpack_p.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QRenderPass;
class QAbstractShader;
class QParameterMapping;
class QAnnotation;
class QRenderState;
namespace Render {
class RenderPassManager;
class RenderState;
class Q_AUTOTEST_EXPORT RenderPass : public Qt3DCore::QBackendNode
{
public:
RenderPass();
~RenderPass();
void cleanup();
void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
Qt3DCore::QNodeId shaderProgram() const;
QList<ParameterMapping> bindings() const;
QList<Qt3DCore::QNodeId> annotations() const;
QList<RenderState *> renderStates() const;
QList<Qt3DCore::QNodeId> parameters() const;
private:
void appendAnnotation(const Qt3DCore::QNodeId &criterionId);
void removeAnnotation(const Qt3DCore::QNodeId &criterionId);
void appendBinding(const ParameterMapping &binding);
void removeBinding(const Qt3DCore::QNodeId &bindingId);
void appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState);
void removeRenderState(const Qt3DCore::QNodeId &renderStateId);
Qt3DCore::QNodeId m_shaderUuid;
QHash<Qt3DCore::QNodeId, ParameterMapping> m_bindings;
QHash<Qt3DCore::QNodeId, RenderState *> m_renderStates;
QList<Qt3DCore::QNodeId> m_annotationList;
ParameterPack m_parameterPack;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RENDERPASS_H
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