summaryrefslogtreecommitdiffstats
path: root/src/render/materialsystem/technique_p.h
blob: a1cecf2a117ca733a369c63b71a11d01466b7860 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2021 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_TECHNIQUE_H
#define QT3DRENDER_RENDER_TECHNIQUE_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/parameterpack_p.h>
#include <Qt3DRender/private/qgraphicsapifilter_p.h>
#include <Qt3DRender/qfilterkey.h>
#include <QVector>
#include <QStringList>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QTechnique;
class QParameter;
class QGraphicsApiFilter;
class QFilterKey;
class QRenderPass;

namespace Render {

class TechniqueManager;

class Q_3DRENDERSHARED_PRIVATE_EXPORT Technique : public BackendNode
{
public:
    Technique();
    ~Technique();
    void cleanup();

    void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;

    QVector<Qt3DCore::QNodeId> parameters() const;

    void appendRenderPass(Qt3DCore::QNodeId renderPassId);
    void removeRenderPass(Qt3DCore::QNodeId renderPassId);

    void appendFilterKey(Qt3DCore::QNodeId criterionId);
    void removeFilterKey(Qt3DCore::QNodeId criterionId);

    QVector<Qt3DCore::QNodeId> filterKeys() const;
    QVector<Qt3DCore::QNodeId> renderPasses() const;
    const GraphicsApiFilterData *graphicsApiFilter() const;

    bool isCompatibleWithRenderer() const;
    void setCompatibleWithRenderer(bool compatible);

    bool isCompatibleWithFilters(const Qt3DCore::QNodeIdVector &filterKeyIds);

    void setNodeManager(NodeManagers *nodeManager);
    NodeManagers *nodeManager() const;

private:

    GraphicsApiFilterData m_graphicsApiFilterData;
    ParameterPack m_parameterPack;
    QVector<Qt3DCore::QNodeId> m_filterKeyList;
    QVector<Qt3DCore::QNodeId> m_renderPasses;
    bool m_isCompatibleWithRenderer;
    NodeManagers *m_nodeManager;
};

class TechniqueFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
    explicit TechniqueFunctor(AbstractRenderer *renderer, NodeManagers *manager);
    Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override;
    Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
    void destroy(Qt3DCore::QNodeId id) const override;
private:
    NodeManagers *m_manager;
    AbstractRenderer *m_renderer;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_TECHNIQUE_H