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path: root/src/render/renderstates/qcullface.cpp
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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/


#include "qcullface.h"
#include "qcullface_p.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DRender::QCullFace
    \brief The QCullFace class specifies whether front or back face culling
    are enabled
    \since 5.7
    \inmodule Qt3DRender
    \ingroup renderstates

    QCullFace sets whether the front or back facets are culled.
    Facets include triangles, quadrilaterals, polygons and rectangles.

    \sa QFrontFace
 */

/*!
    \qmltype CullFace
    \brief The CullFace type specifies whether front or back face culling
    are enabled
    \since 5.7
    \inqmlmodule Qt3D.Render
    \instantiates Qt3DRender::QCullFace
    \inherits RenderState
    \ingroup renderstates

    CullFace sets whether the front or back facets are culled.
    Facets include triangles, quadrilaterals, polygons and rectangles.

    \sa FrontFace
 */

/*!
    \enum Qt3DRender::QCullFace::CullingMode

    This enumeration specifies values for the culling mode.
    \value NoCulling culling is disabled
    \value Front Culling is enabled for front facing polygons
    \value Back Culling is enabled for back facing polygons
    \value FrontAndBack Culling is enabled for all polygons, points and lines are drawn.
*/

/*!
    \qmlproperty enumeration CullFace::mode
    Holds the culling mode used by CullFace. Default is set to QCullFace.Back.
*/

/*!
    \property QCullFace::mode
    Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.
*/

/*!
     Constructs a new QCullFace::QCullFace instance with \a parent as parent.
 */
QCullFace::QCullFace(QNode *parent)
    : QRenderState(*new QCullFacePrivate, parent)
{
}

/*! \internal */
QCullFace::~QCullFace()
{
}

QCullFace::CullingMode QCullFace::mode() const
{
    Q_D(const QCullFace);
    return d->m_mode;
}

void QCullFace::setMode(QCullFace::CullingMode mode)
{
    Q_D(QCullFace);
    if (d->m_mode != mode) {
        d->m_mode = mode;
        emit modeChanged(mode);
    }
}

Qt3DCore::QNodeCreatedChangeBasePtr QCullFace::createNodeCreationChange() const
{
    auto creationChange = QRenderStateCreatedChangePtr<QCullFaceData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QCullFace);
    data.mode = d->m_mode;
    return creationChange;
}

} // namespace Qt3DRender

QT_END_NAMESPACE