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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qpolygonoffset.h"
#include <private/qrenderstate_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QPolygonOffsetPrivate : public QRenderStatePrivate
{
public:
QPolygonOffsetPrivate()
: QRenderStatePrivate(QRenderState::PolygonOffset)
, m_factor(0)
, m_units(0)
{
}
float m_factor;
float m_units;
Q_DECLARE_PUBLIC(QPolygonOffset)
};
QPolygonOffset::QPolygonOffset(QNode *parent)
: QRenderState(*new QPolygonOffsetPrivate, parent)
{
}
QPolygonOffset::~QPolygonOffset()
{
QNode::cleanup();
}
float QPolygonOffset::factor() const
{
Q_D(const QPolygonOffset);
return d->m_factor;
}
void QPolygonOffset::setFactor(float factor)
{
Q_D(QPolygonOffset);
if (d->m_factor != factor) {
d->m_factor = factor;
emit factorChanged(d->m_factor);
}
}
float QPolygonOffset::units() const
{
Q_D(const QPolygonOffset);
return d->m_units;
}
void QPolygonOffset::setUnits(float units)
{
Q_D(QPolygonOffset);
if (d->m_units != units) {
d->m_units = units;
emit unitsChanged(d->m_units);
}
}
void QPolygonOffset::copy(const QNode *ref)
{
QRenderState::copy(ref);
const QPolygonOffset *refState = static_cast<const QPolygonOffset *>(ref);
d_func()->m_factor = refState->d_func()->m_factor;
d_func()->m_units = refState->d_func()->m_units;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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