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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_QSTENCILOPSEPARATE_H
#define QT3DRENDER_QSTENCILOPSEPARATE_H
#include <QObject>
#include <Qt3DRender/qt3drender_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QStencilOpPrivate;
class QStencilOpSeparatePrivate;
class QT3DRENDERSHARED_EXPORT QStencilOpSeparate : public QObject
{
Q_OBJECT
Q_PROPERTY(StencilFaceMode faceMode READ faceMode NOTIFY faceModeChanged)
Q_PROPERTY(StencilOp stencilFail READ stencilFail WRITE setStencilFail NOTIFY stencilFailChanged)
Q_PROPERTY(StencilOp depthFail READ depthFail WRITE setDepthFail NOTIFY depthFailChanged)
Q_PROPERTY(StencilOp stencilDepthPass READ stencilDepthPass WRITE setStencilDepthPass NOTIFY stencilDepthPassChanged)
public:
enum StencilFaceMode
{
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408
};
Q_ENUM(StencilFaceMode)
enum StencilOp
{
Zero = 0,
Keep = 0x1E00,
Replace = 0x1E01,
Incr = 0x1E02,
Decr = 0x1E03,
IncrWrap = 0x8507,
DecrWrap = 0x8508,
Invert = 0x150A
};
Q_ENUM(StencilOp)
~QStencilOpSeparate();
StencilFaceMode faceMode() const;
StencilOp stencilFail() const;
StencilOp depthFail() const;
StencilOp stencilDepthPass() const;
public Q_SLOTS:
void setStencilFail(StencilOp op);
void setDepthFail(StencilOp op);
void setStencilDepthPass(StencilOp op);
Q_SIGNALS:
void stencilFailChanged(StencilOp stencilFail);
void depthFailChanged(StencilOp depthFail);
void stencilDepthPassChanged(StencilOp stencilDepthPass);
void faceModeChanged(StencilFaceMode faceMode);
private:
explicit QStencilOpSeparate(StencilFaceMode mode, QObject *parent = 0);
Q_DECLARE_PRIVATE(QStencilOpSeparate)
friend class QStencilOpPrivate;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QSTENCILOPSEPARATE_H
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