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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_QABSTRACTTEXTUREIMAGE_H
#define QT3DRENDER_QABSTRACTTEXTUREIMAGE_H
#include <Qt3DRender/qabstractfunctor.h>
#include <Qt3DRender/qabstracttextureprovider.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
// TO DO TexImageDataPtr -> QImageDataPtr + d_ptr
// We might also get rid of the layer, face, mipmap level from
// TexImageDataPtr and store that in the functor directly
// or use the QTextureImage instead
class QT3DRENDERSHARED_EXPORT QTextureDataFunctor : public QAbstractFunctor
{
public:
virtual ~QTextureDataFunctor() {}
virtual QTexImageDataPtr operator()() = 0;
virtual bool operator ==(const QTextureDataFunctor &other) const = 0;
};
typedef QSharedPointer<QTextureDataFunctor> QTextureDataFunctorPtr;
class QAbstractTextureImagePrivate;
class QT3DRENDERSHARED_EXPORT QAbstractTextureImage : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(int mipmapLevel READ mipmapLevel WRITE setMipmapLevel NOTIFY mipmapLevelChanged)
Q_PROPERTY(int layer READ layer WRITE setLayer NOTIFY layerChanged)
Q_PROPERTY(Qt3DRender::QAbstractTextureProvider::CubeMapFace cubeMapFace READ cubeMapFace WRITE setCubeMapFace NOTIFY cubeMapFaceChanged)
public:
explicit QAbstractTextureImage(Qt3DCore::QNode *parent = 0);
virtual ~QAbstractTextureImage();
int mipmapLevel() const;
int layer() const;
QAbstractTextureProvider::CubeMapFace cubeMapFace() const;
void update();
virtual QTextureDataFunctorPtr dataFunctor() const = 0;
public Q_SLOTS:
void setMipmapLevel(int level);
void setLayer(int layer);
void setCubeMapFace(QAbstractTextureProvider::CubeMapFace face);
Q_SIGNALS:
void mipmapLevelChanged(int mipmapLevel);
void layerChanged(int layer);
void cubeMapFaceChanged(QAbstractTextureProvider::CubeMapFace cubeMapFace);
protected:
void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
QAbstractTextureImage(QAbstractTextureImagePrivate &dd, Qt3DCore::QNode *parent = 0);
private:
Q_DECLARE_PRIVATE(QAbstractTextureImage)
};
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::QTextureDataFunctorPtr)
#endif // QT3DRENDER_QABSTRACTTEXTUREIMAGE_H
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